Bug fixes for cp_talon?

Discussion in 'Mapping Questions & Discussion' started by KubeKing, Dec 31, 2014.

  1. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I was wondering if I could request some help for some pesky bug fixes in my current map, cp_talon. The current issues are...

    • Some defending team Announcer lines are heard by Blu (such as "enemy received additional time")
    • All players on the Red team spawn in the same place in Red's forward spawn, even with different info_player_teamspawn's (even though all of the info_player_teamspawn's are off of the ground; this issue may have to with differing enable settings, but from when I checked, all of their settings are the same)

    Here is the link to the vmf. I will make sure to credit contributors in my map's thread, which can be found here. Thanks in advance, and have a Happy New Year!

    -KubeKing4556
     
    Last edited: Dec 31, 2014
  2. PyroDevil

    PyroDevil L3: Member

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    So I looked around you map and found the solution for the first problem. Your door had two trigger multiples with the same outputs, so if there is a player in one but no one in the other, the door will act weird.
    still looking for the solutions for the other problems
     
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  3. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I thought that something like that might be the case! Now to fix it up and release an updated version of the vmf!

    Edit: Done! Thanks for your help. I've upedated the vmf, and added you to the "Thanks to" section of the map's thread!
     
    Last edited: Dec 31, 2014
  4. PyroDevil

    PyroDevil L3: Member

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    Ok, I think I found out the problem for the spawn where everyone is at in one place. I noticed that you have associated cp part of the info_team_spawnpoint filled in for both forward spawns. You don't need to fill this in. It's only necessary for territorial control maps. That seems to be what was causing the problem.
    other notes
    1-our first control point can be block/captured by standing on part of the roof where the trigger sticks out.
    2- I see in a lot of doorways you are using the hint brush. It's probably a better idea to use areaportal brush entities. Just make sure that any room that has an entrance, exit, or window has an areaportal inside it.
    I have the updated the vmf for you i fixed the spawn and the first control point. Still have no idea how to fix the announcer's line. Good luck.
     
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  5. henke37

    aa henke37

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    The announcer lines should be automatic, check the I/O if you are triggering the lines manually. You should be using the input on the timer that allows you to specify the team that benefits from the addition, letting the game figure out the correct voice line.
     
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  6. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    I just played the map (with a few changes made regarding spawn doors and misc stuff) and all of the presented bugs are fixed!

    I checked the AddTeamTime output for the first point, and the override that was supposed to be set to "3 300"was set to "5 300"! Thank you very much for all of your help; I will be adding you as credit to cp_talon's thread.
     
  7. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Version a4a of the map has been released (Version a4 was the buggy one)! Woot!