Discussion in 'Map Factory' started by Bunbun, Jan 6, 2016.
Buckland - ctf
Noice, but that one cracked window?
Whats in there?
This says far more about the map than I have ever wanted to know about any map ever.
Anyway looks like a solid alpha, we'll have to see how it plays.
Is it the jimi? or the jam?
So no ?
jimied when you shoulda jammed
I get that JimiJam is the greatest thing in the world, but we should probably keep this about the actual map lol
Some people decided it would be fun to spam Jimijam emoticons. It's actually pretty annoying. Please don't spam topics that are meant for genuine discussions. (or any topics, really.)
Spoiler: Really, just don't do this.
I done emoticon spam due of post above have this emoticon spam. Otherwise, I won't do. I was thinking, I can do it here.
To be fair there is some jimjam hidden in this map
Might be worth it to noclip through that crack in the window,
Just because someone else is doing something doesn't mean that you should do it too.
So, I'm sorry I accidentally started such obscenity. I really didn't mean for it to get out of control, though I should have known better than to touch the jam meme/spam/stupidity. Point taken.
Once you start jiming you never stop jaming
Nice map btw
Someone please tell me what to do with this building, it's so obvious, yet nobody uses the inside.
Many players complained about the lack of ammo in mid when there's a big ammo pack sitting right inside, same with cover.
How do I make players utilize it?
bright light spilling out through the doorway, more windows so you can see there's an interior, maybe a light above the door as well
The interior of the building was pretty boring except for the ammo pack I think. There wasn't much cover, there wasn't an advantage being in there - it just slowed you down. It didn't seem very useful. (And the middle of the map probably isn't the best place for ammo anyway.)
You should probably just put ammo in spots that are closer to the bases, like on doublecross.
You could probably afford to widen the ways in an out of that building, as well as add some windows. It doesn't feel very safe being in a small, enclosed space with only 4 tiny ways in or out.
-Spawns are now slightly different
-Added cover all around the map
-Moved around some of the pick-ups
-Made mid building more open
Separate names with a comma.