Brushes and some displacements (And props) not showing up when submerged in water?

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Dog.vtf

L1: Registered
Sep 2, 2017
49
(FIRSTOFALLIWANTTOCLARIFYTHATTHISISN'TUSINGTHETF2HAMMERITSACTUALLYGMODBUTICOULDN'TFINDAPLACETOPOSTTHEPROBLEMSOI'MPOSTINGITHERE... Just saying, If you know of a good place just reply it.)


So I'm having this problem in an underwater tunnel, Where brushes, props, and some displacements aren't showing up when you are above the water, but when you are underwater they show up just fine. Does anyone have any idea how to fix this?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Are you compiling with VVIS disabled? If VVIS isn't running, then water won't appear, as well as most objects submerged in it.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Under "Run VIS" in the Run Map dialog, you control whether VVIS runs on normal, fast, or not at all. Either normal or fast will make water appear properly.
 

henke37

aa
Sep 23, 2011
2,075
Do you have a leak? VVis wont be able to do its job if there is one.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Do you have a leak? VVis wont be able to do its job if there is one.
Leaks only prevent VVIS from calculating visibility, VVIS can still technically do things like adding water, etc.
 

Dog.vtf

L1: Registered
Sep 2, 2017
49
There is a leak(s) i dunno.

But i can't solve one with a light. It has the pointfile go from the light and out of the bounce infinitely through the wall.