brush that disappears and reappears on timer?

Discussion in 'Mapping Questions & Discussion' started by Draser, Sep 15, 2010.

  1. Draser

    Draser L3: Member

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    Im trying to make the laser still, and i am having problems with oh-so-many things.

    Right now, i have a Func_physbox rotating with a phys_motor. I want to make the physbox disappear on one timer output, and reappear on another output.

    if the way i have it set up so far doesn't allow this, could someone maybe help me with a different way?
     
  2. Sergis

    aa Sergis L666: ])oo]v[

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    INPUTS

    (..)

    EnableMotion Enable physics motion/collision response.

    DisableMotion Disable physics motion/collision response.

    that doesnt work?
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Don't use physics :| Use a func_door_rotating with a really high distance value (high enough that it won't reach the end during a round, considering the speed you choose) and set the Render Mode to Texture. Then send it Alpha inputs, 0 being invisible, 255 totally opaque.