Brush that blocks bullets/projectiles?

Discussion in 'Mapping Questions & Discussion' started by noodleboy347, Sep 12, 2009.

  1. noodleboy347

    noodleboy347 L1: Registered

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    I need to make an invisible brush that blocks incoming bullets and projectiles, but still allows players to pass through it. Help please?
     
  2. Washipato

    Washipato L3: Member

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    Try the blockbullet texture. Im not sure if the players can pass it.
     
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  3. J4CK8

    J4CK8 L11: Posh Member

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    I think blockbullet texture, then tie the brush to func_illusionary may work. Not entirely sure.
     
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  4. Psy

    aa Psy The Imp Queen

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    apply one of the metal ibeam textures to a brush then tie that to func_brush and set the render mode to 'don't render'.
     
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  5. noodleboy347

    noodleboy347 L1: Registered

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    Thanks, thanks, and thanks.
     
  6. Mick-a-nator

    aa Mick-a-nator

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    blockbullets clips players, func_illusionary is a good idea, but I think it cancels the effects of the texture (aka, you can see the brush as you would in hammer, but wouldn't have the properties of a normal texture) and Psy's idea made me go "WTF? How would that work?" but he usually knows what he's doing :p
     
  7. Caliostro

    Caliostro L6: Sharp Member

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    Word to the wise: being able to move through a place you can't shoot through is generally bad and breaks immersion faster than a kick in the dick... Use it with care.
     
  8. noodleboy347

    noodleboy347 L1: Registered

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    It's not a realistic map it's a "fun" map.

    Anways, I've had no success with these. The closest was Psy's method, but players are unable to walk through the brush.
     
    Last edited: Sep 20, 2009
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    Set it to nonsolid.
     
  10. noodleboy347

    noodleboy347 L1: Registered

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    Tried that, could shoot through it again :(
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I've always hated that stickies stick to 'blockbullets'. That's annoying. Had a couple round gates that could be spammed over, thought i would be clever and use that and everyone ingame's "OMG FLYING STICKIES".
     
  12. ParanoidDrone

    ParanoidDrone L3: Member

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    Couldn't you grab the decompiled Pipeline and see what Valve did above the stage 1 gate? You used to be able to shoot over it, but now grenades etc. just bounce back if you try.
     
  13. Ravidge

    aa Ravidge Grand Vizier

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    they don't stick to brush entities (other than func_detail, special case). So I would just take a nodraw and set it to func_brush for something like that.

    There is no way to make a wall that you can walk trough but not shoot trough. Atleast to my knowledge, but I'm pretty sure I tried most things.
     
  14. Psy

    aa Psy The Imp Queen

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    You could try putting !player as the filter.
     
  15. DaBeatzProject

    aa DaBeatzProject

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    Did you try using a func_brush, set to nonsolid with the blockbullets texture?