Brush keeps changing back to "func_detail"

Discussion in 'Mapping Questions & Discussion' started by xjonx, Jul 20, 2014.

  1. xjonx

    xjonx L1: Registered

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    Every time I make a brush and hold "Ctrl+T" and change the brush "func_detail" to "func_breakable" press enter, click the apply button 5 times! and set the settings (http://imgur.com/oRkpWE9) and double click an other brush to open properties of that brush and double click the brush that I changed to breakable, and the VISgroup window appears, so hold "Ctrl+T" again set it to "func_breakable" set the settings did what I did last time, but it changes still. Wondering why it changed, and I wanted it to stay as "func_breakable" but no matter what I do, it keeps changing! :cursing:
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Make sure "Groups" or "Objects" and NOT "Solids" is selected in the top right of the screen.
     
  3. xjonx

    xjonx L1: Registered

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    thanks, it worked. I cant believe I missed that.
     
  4. Beetle

    Beetle L9: Fashionable Member

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    the same tip is relevant for copying entity-based brushes. If it's on SOLIDS it will just copy it as a normal world brush, even if you turn it back to the correct one after :p