Brush Edge Issues

Discussion in 'Mapping Questions & Discussion' started by jared5, May 1, 2014.

  1. jared5

    jared5 L1: Registered

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    So I'm relatively new to 'serious' mapping, I've had the SDK for about a year but haven't done much with it.
    While trying some stuff out with bots, I noticed white dots around the edges of brushes in a few places. In hammer they do align perfectly, so I'm really not sure what's causing it.
    [​IMG]
    Using a GTX 660m if that helps at all, if anyone needs more specs just say so.

    Thanks alot in advance!
     
  2. henke37

    aa henke37

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    Are they displacements? If so then sew them. Otherwise, give up.
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Try remaking the offending brushes. I can't really think of anything else, apart from trying to combine them in different ways. Looks like a VBSP derp.
     
  4. wareya

    wareya L7: Fancy Member

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    Do the brushes un-align when you save and reload your vmf?
     
  5. Beetle

    Beetle L9: Fashionable Member

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    I feel like I heard of this happening sometimes when you have really large brushes, like a floor covering a large area. If what Aly says doesn't work, you could also try cutting the brush into two pieces right where that "seam" is.
     
  6. henke37

    aa henke37

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    Floating point inaccuracies can cause problems when going from vertexes to planes and back. I once had a brush that became invalid at compile/save time due to this.
     
  7. Pocket

    aa Pocket func_croc

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    I almost want to suggest opening the VMF in Notepad and searching for the brush number to see if any of the coordinates aren't whole numbers but that sounds insane. Plus I don't actually know if it's possible to find the ID of a specific brush.
     
  8. henke37

    aa henke37

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    The vmf does contain the brush number. The problem is that the vmf doesn't store vertex positions, it stores plane definitions.