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Brush Based Entity

Discussion in 'Mapping Questions & Discussion' started by Gaw, Jun 3, 2009.

  1. Gaw

    Gaw L4: Comfortable Member

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    Again, im very new to mapping and this is likely a very stupid question.

    The problem is due to brush based entities.

    Maybe I am going the wrong way about it, am I supposed to create a brush, and tie it to an entity?

    I am trying to create a func_regenerate on my locker, but since it was a brush it is just covering everything, how do I make it 'invisibile'?

    Also, 'Next, create a func_regenerate brush-based entity with material tools/toolstrigger, making sure it occupies a large area around the prop. Set its Associated Model property to the name of the locker prop. In our example, that's resupply_01. '

    How do I change the material? What is the material? [link]
     
  2. eerieone

    aa eerieone

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    select the brush, presst ctrl+T, by default it´s func_detail, change that to func_regenerate

    next, browse for the texture "trigger", click ok, select your brush and press the "apply current texture" button
     
    • Thanks Thanks x 1
  3. Gaw

    Gaw L4: Comfortable Member

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    It worked perfectly, thanks very very much :)