Brush around sentry: Sentry LOS does not pass through

Discussion in 'Mapping Questions & Discussion' started by Codybean1, Mar 12, 2014.

  1. Codybean1

    Codybean1 L1: Registered

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    I have a hollow Brush around a Sentry. The interior textures are set to Player Clip and the Exterior Textures are set to Block Bullets. The purpose of the Brush is to act like a barrier to protect the Sentry that can be destroyed with func_breakable, but the Sentry cannot see past the brush. I've been looking for ways around this but I haven't figured it out yet.

    How do I make it so the Sentry can still see and shoot people through the Brush?
     
  2. Egan

    aa Egan

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    If you want to just give the sentry gun more health with the breakable as like a shield, you can instead send an output to the obj_sentrygun SetHealth 500, which, if I'm reading this right, will set its current and maximum health to 500.
     
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  3. Codybean1

    Codybean1 L1: Registered

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    I'll give that a try. Thanks.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The problem technically isn't even the "seeing", if you are blocking the player's bullets you will be blocking the sentry's as well. Tool textures are not one-way (and generally don't mix on brushes).