MVM Brugge RC4B

An MvM map set in Belgium.

  1. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

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    • Like Like x 1
    Last edited: Aug 2, 2019
  2. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

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    Positive Ratings:
    938
    One Weird Tip

    Map

    • Widened frontline area, converted OOB stairway into a small cover point
    • Removed small ammo at vans
    • Pushed out vans a bit
    • Added a crate to tank spawn
    • Made all visualizers visible
    • Added side-area to road for players to use to dip into for cover
    • Added a second arch to block a long sightline and to allow for another hold
    • Side area added to arch as well
    • Hatch lowered slightly into the ground
    • River water increased in height, players can now crouch in it to extinguish
    • Ramp added cause this breaks crouch jumping, there's probably a good middle ground somewhere that I can toy with
    • Added Engineer-bot deploys
    No changes to mission.

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    Last edited: Mar 21, 2019
  3. Kill_the_Bug

    aa Kill_the_Bug

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    Positive Ratings:
    374
    Haven't tired your map yet but based on the screen shot above, I feel a little let down by wave # 7, especially after seeing all that stuff in wave 6.
     
  4. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

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    594
    Positive Ratings:
    938
    The Only House That's Not On Fire (Yet)

    MAP

    • Fixed visualizers
    • Added lights
    • Lowered water slightly, allows for crouch jumps to work and you can still extinguish yourself in it
    • Also lowered ramp-up platform to allow crouch jumping
    • Signature
    • No bad pipes
    NAV

    • Bots no longer try to jump onto the bridge's railings
    • Hopefully fixed some other knicks
    MISSION

    • Wave 1: Reduced SMG Sniper/Buff Soldier count from 20 to 10
    • Wave 1: Dropped Pyro skill from Normal to Easy
    • Wave 2: Reduced Burst Shotgun Heavy count from 30 to 15
    • Wave 3: Removed crits from Demomen
    • Wave 5: Reduced waitbefore on Giant Demomen from 20 seconds to 10 seconds
    • Wave 6: Fixed Giant Jarate Sniper's rate of fire
    • Wave 6: Made Giant Jarate Sniper move faster
    • Wave 6: Applied Final Tank skin to last Tanks
    • Wave 7: Fixed Hip Pain's rate of fire
    • Wave 7: Increased Hip Pain's health from 20,000 to 40,000

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    Last edited: May 6, 2019
  5. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

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    594
    Positive Ratings:
    938
    Woah!

    MAP

    - Fully artpassed map
    - Adjusted environment lighting
    - Side-building on road reworked
    - Adjusted some engineer-bot nests and added teleporters to some
    - Adjusted some ammo/health pack placements
    - Adjusted clipping on fences
    - Closed gap inbetween hatch ramping to make maneuvering easier

    NAV

    - Bots run much smoother, should no longer jump into the tank dip

    MISSION

    - Fixed respawn times
    - Added Shotgun Heavies to Wave 1's beginning
    - Burst Shotgun Heavies damage nerf removed
    - Added Sentry Engineers to Wave 3
    - Increased FAN scouts on Wave 4 to 58
    - All supports that would've dropped money (except for Wave 5) now do not, money implemented into main-wave bots
    - Support SMG Snipers on Wave 5 spawn slower inbetween each other
    - Increased Iron Gauntlet/Medic combo amount on Wave 6
    - Increased Direct Hit Soldier amount on Wave 6



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  6. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  7. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  8. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  9. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  10. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
    MAP

    - Fixed some detailing
    - Added a spawnbot_chief spawn
    - Modified clipping at sniper vans

    MISSION

    - Buffed Markt Mayhm, still probably too easy, need to put it through the wringer a few more times

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  11. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
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    Positive Ratings:
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    - Fixed the bridge tank path not working
    - Moved back the end of the road to make exiting spawn easier
    - Removed a fence at the bridge, as a test to open the area up
    - Fixed robots shooting in their spawn
    - Untypo'd a typo in the relay document
    - Minor detail tweaks
    - Changed Flemish Feud Wave 3 to include more soldiers
    - Removed Markt Mayhm from the download while it goes through changes

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  12. EngineerWhoWee!

    EngineerWhoWee! L2: Junior Member

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    72
    Positive Ratings:
    26
    Nice, I'll check it out!
     
  13. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
    Hey, wow, RC1.

    MAP

    - Did some light detailing on some things
    - Broke a wall at the front's alcove and added a small ammo pack
    - Added some crates and barrels
    - Added various entities to assist mission makers, which can be found in the relay document
    - Reorganized some engineer nests

    NAV

    - Bots should no longer bunch up on the crate at the front, making it not a meat grinder

    MISSION

    - I dunno, buffed Funeral Toll and nerfed Flemish Feud






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  14. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  15. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
    MAP

    - Fixed an LDR-specific bug with a wall at the 2nd arch
    - Increased the delay on the bell from 5 seconds to 20 seconds
    - Added entity support for flanking robots, tag them with bot_flank in a popfile, and they'll use the other path
    - Engineers now only spawn in on the side that the bomb is going
    - Did another nodraw pass on OOB areas
    - Minor optimization updates

    MISSION

    - Removed two Dragon Pyros from the end of Wave 5 on Funeral Toll

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  16. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  17. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  18. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
    Some minor bug fixes, such as optimization, texture alignments, nodrawing, and nobuilding.

    Added Sparkbag Subroutine, an Intermediate mission created by Bot Rot

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  19. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938
  20. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    594
    Positive Ratings:
    938