Broken water

Discussion in 'Mapping Questions & Discussion' started by KaidemonLP, Jun 13, 2016.

  1. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
    Hello,
    I was working on my map, was just adding some props and changed logics, when i compiled it for some reason my water bacame invisible. Ive searched it, tried what people sad on the same problem of other people but it didn't work. Can anyone help?
    Here is a compile log if it helps.

    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.vmf"

    Valve Software - vbsp.exe (Mar 2 2016)
    2 threads
    materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/cp_rottenburg_on_the_roof_b10/nature/blendgroundtograss008_nodetail_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof_b10/nature/blendgroundtocobble002_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof_b10/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
    Patching WVT material: maps/cp_rottenburg_on_the_roof_b10/nature/blendrockgroundwallforest004_wvt_patch
    fixing up env_cubemap materials on brush sides...

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 -389.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16490:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 2364.0 58.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16490:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 -389.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16483:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1041.0 -90.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16483:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (833.0 1584.5 58.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16483:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-204.0 1865.0 -268.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16469:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-897.0 1865.0 -268.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16469:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-780.0 1865.0 32.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 16469:

    *** Suppressing further FindPortalSide errors.... ***
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    **** leaked ****
    Entity light_spot (340.00 -8118.00 -595.79) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
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    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
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    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
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    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
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    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Occluder "" straddles multiple areas. This is invalid!
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 718 detail faces...done (0)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (3) (5650038 bytes)
    Error! To use model "models/bots/gameplay_cosmetic/light_scout_on.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/bots/gameplay_cosmetic/light_scout_on.mdl"!
    Static prop models/props_medical/street_sign003.mdl outside the map (1344.00, 1440.00, -304.00)
    Placing detail props : 0...1...2...3...4...5...6...7..Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    .8.Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    .Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    .Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
    9...10
    Compacting texture/material tables...
    Reduced 8462 texinfos to 3786
    Reduced 90 texdatas to 74 (3925 bytes to 2820)
    Writing C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.bsp
    Wrote ZIP buffer, estimated size 16147, actual size 12449
    24 seconds elapsed

    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10"

    Valve Software - vvis.exe (Mar 2 2016)
    2 threads
    reading c:\users\kaidemonlp\desktop\vinko\tf2 stuff\tf2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.bsp
    reading c:\users\kaidemonlp\desktop\vinko\tf2 stuff\tf2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.prt
    LoadPortals: couldn't read c:\users\kaidemonlp\desktop\vinko\tf2 stuff\tf2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.prt


    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10"

    Valve Software - vrad.exe SSE (Mar 2 2016)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\kaidemonlp\desktop\vinko\tf2 stuff\tf2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (12.82 seconds)
    9044 faces
    18273326 square feet [2631358976.00 square inches]
    1261 Displacements
    584589 Square Feet [84180904.00 Square Inches]
    sun extent from map=0.258819
    57 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (201)
    Build Patch/Sample Hash Table(s).....Done<0.0749 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (155)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 58/1024 2784/49152 ( 5.7%)
    brushes 1920/8192 23040/98304 (23.4%)
    brushsides 14146/65536 113168/524288 (21.6%)
    planes 15550/65536 311000/1310720 (23.7%)
    vertexes 15736/65536 188832/786432 (24.0%)
    nodes 6084/65536 194688/2097152 ( 9.3%)
    texinfos 3786/12288 272592/884736 (30.8%)
    texdata 74/2048 2368/65536 ( 3.6%)
    dispinfos 1261/0 221936/0 ( 0.0%)
    disp_verts 32573/0 651460/0 ( 0.0%)
    disp_tris 42176/0 84352/0 ( 0.0%)
    disp_lmsamples 1051524/0 1051524/0 ( 0.0%)
    faces 9044/65536 506464/3670016 (13.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 5665/65536 317240/3670016 ( 8.6%)
    leaves 6143/65536 196576/2097152 ( 9.4%)
    leaffaces 9823/65536 19646/131072 (15.0%)
    leafbrushes 5340/65536 10680/131072 ( 8.1%)
    areas 9/256 72/2048 ( 3.5%)
    surfedges 64376/512000 257504/2048000 (12.6%)
    edges 39998/256000 159992/1024000 (15.6%)
    LDR worldlights 57/8192 5016/720896 ( 0.7%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 5/32768 60/393216 ( 0.0%)
    waterstrips 755/32768 7550/327680 ( 2.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 13695/65536 27390/131072 (20.9%)
    cubemapsamples 13/1024 208/16384 ( 1.3%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 10425796/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 122530/393216 (31.2%)
    LDR ambient table 6143/65536 24572/262144 ( 9.4%)
    HDR ambient table 6143/65536 24572/262144 ( 9.4%)
    LDR leaf ambient 38233/65536 1070524/1835008 (58.3%)
    HDR leaf ambient 6143/65536 172004/1835008 ( 9.4%)
    occluders 11/0 440/0 ( 0.0%)
    occluder polygons 9/0 108/0 ( 0.0%)
    occluder vert ind 41/0 164/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/86810 ( 0.0%)
    pakfile [variable] 12449/0 ( 0.0%)
    physics [variable] 5650038/4194304 (134.7%) VERY FULL!
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 23680
    Writing c:\users\kaidemonlp\desktop\vinko\tf2 stuff\tf2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.bsp
    6 minutes, 27 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.bsp" "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\maps\cp_rottenburg_on_the_roof_b10.bsp"


    ** Executing...
    ** Command: "E:\SteamLibrary\SteamApps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" -windowed +map "cp_rottenburg_on_the_roof_b10" -steam
     
    Last edited: Jun 13, 2016
  2. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,429
    Positive Ratings:
    1,173
    Please only post 1 compile log, clear it before making the compile you are going to get the log of; use spoilers.
     
    • Thanks Thanks x 1
  3. Vel0city

    aa Vel0city func_fish

    Messages:
    1,909
    Positive Ratings:
    1,530
    materialPath: E:\SteamLibrary\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\KaidemonLP\Desktop\Vinko\tf2 stuff\TF2 maps\rotenburg on the roof v10\cp_rottenburg_on_the_roof_b10.vmf
    Brush 4975457: FloatPlane: bad normal
    Side 5
    Texture: NATURE/BLENDGROUNDTOCOBBLE002

    Looks like you got a bad normal aka an invalid brush. Check in Hammer with alt+p and it should point you to the invalid brush. Delete it, then rebuild it.
     
    • Thanks Thanks x 1
  4. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
    It says that there are no problems found.
     
  5. Vel0city

    aa Vel0city func_fish

    Messages:
    1,909
    Positive Ratings:
    1,530
    Well, also this:

    Static prop models/props_mvm/hologram_projector.mdl outside the map (1475.24, 1664.12, -426.61)
    Static prop models/props_medical/street_sign003.mdl outside the map (1344.00, 1440.00, -304.00)

    This means you have a leak. Go fix that first, then recompile.
     
    • Thanks Thanks x 1
  6. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
    How do you mean Leak does that mean that my skybox is open?
     
  7. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,429
    Positive Ratings:
    1,173
    Read this to be aware of what a Leak is and how do you prevent your map from having it.
     
    • Thanks Thanks x 1
  8. JaCuS

    JaCuS L1: Registered

    Messages:
    39
    Positive Ratings:
    22
    • Thanks Thanks x 1
  9. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
  10. sooshey

    aa sooshey :3c

    Messages:
    522
    Positive Ratings:
    418
    Leak means there's an entity touching the void. You can have a sealed skybox but maybe something is sticking out of it. In case you don't know how to use pointfiles, go to Map > Load Pointfile and it should load one because your map leaked. The red line points to the hole in your skybox.
     
    • Thanks Thanks x 1
  11. JaCuS

    JaCuS L1: Registered

    Messages:
    39
    Positive Ratings:
    22
    If You don't have anything agains it, I can take a look on that vmf.
     
    • Thanks Thanks x 1
  12. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
    I did try to load it but it opened the explorer.
     
  13. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
  14. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,381
    Positive Ratings:
    4,206
    In my experience, I've only gotten this error when I've had a prop inside a solid brush, which (again, in my experience) has never caused any issues, but it may still be worth sorting that out.

    Anyway, here's the problem entity:
    Go to those co-ordinates, you should be able to find the leak there
     
    • Thanks Thanks x 1
  15. KaidemonLP

    KaidemonLP L4: Comfortable Member

    Messages:
    189
    Positive Ratings:
    33
    Ok guys thank you for the support! It worked. I dont know what but it did. Many thanks.
     
  16. JaCuS

    JaCuS L1: Registered

    Messages:
    39
    Positive Ratings:
    22