Broken entity list

Discussion in 'Mapping Questions & Discussion' started by spaceweasels, Dec 8, 2007.

  1. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    I'm putting together a list of entities that either don't work at all, or are partially not working in TF2. These are just from personal experience. I haven't tested everything, so I've probably missed a lot.

    NOT WORKING
    • env_fire
    • env_physimpact
    • func_rotate
    • func_ladder
    • func_useableladder
    • func_ladderendpoint


    PARTIALLY WORKING
    • env_igniter (you can hear it, and you take damage, no flames are visible)
    • keyframe_rope (will not resize, follow moving entities; no collision; no parent entity support; questionable dx8 support)
    • trigger_push (won't push up or down)

    SUSPECTED BROKEN
    • env_particlelight
    • env_particlescript
    • env_funnel

    I didn't bother listing the HalfLife 2 specific entities that won't work in TF2 (like npc_alyx or func_healthcharger). Let me know of any that you know don't work, or any errors on this list.
     
    Last edited: Feb 6, 2008
  2. Buster Charlie

    Buster Charlie Guest

    Positive Ratings:
    0
    Rope woks fine.
    [​IMG]
     
  3. TheBladeRoden

    TheBladeRoden L7: Fancy Member

    Messages:
    491
    Positive Ratings:
    165
    env_sprite works as long as you put in the extension
     
  4. Half-Life_Maniac

    Half-Life_Maniac L3: Member

    Messages:
    122
    Positive Ratings:
    87
    Might want to add trigger_teleport to the list. I havn't been able to get it to work at least.
     
  5. die_angel

    die_angel L1: Registered

    Messages:
    15
    Positive Ratings:
    0
    trigger teleport work fine.
     
  6. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    Thanks for the replies everyone.

    I'll try that.


    Teleport_trigger was tricky, but I got it working.
     
  7. Logo

    Logo L3: Member

    Messages:
    115
    Positive Ratings:
    25
    env_spark works as does env_smokestack.
     
  8. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    Okay, env_smokestack and env_smoketrail are both working too. I updated the first post.
     
  9. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    After it's spawned appearance, it will not change (stretch or collide) as it will in HL2 or counterstrike.
     
  10. Logo

    Logo L3: Member

    Messages:
    115
    Positive Ratings:
    25
    Has anyone tried func_door_rotate?
     
  11. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    740
    I've used it. It works fine.
     
  12. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    Yes, I haven't had any problems with it.
     
  13. TheBladeRoden

    TheBladeRoden L7: Fancy Member

    Messages:
    491
    Positive Ratings:
    165
    I can't get env_smoketrail working so I'm wondering what trick you used to get it functional.
     
  14. Big Nick Digger

    Big Nick Digger Guest

    Positive Ratings:
    0
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,527
    That is in no way "fine". It proves they are broken/nerfed if you have to use an entity-intensive elaborate workaround for what a single keyvalue is supposed to do.
     
  16. Squirrelly

    Squirrelly Guest

    Positive Ratings:
    0
    yea spark works, im using it to make fireworks right now, haha

    i think the env_explosion doesn't work very well either, i can't get anything more than a small poof of quick smoke yet.
     
  17. Squirrelly

    Squirrelly Guest

    Positive Ratings:
    0
    env_shake works like a charm ;)
     
  18. BeelZebub

    BeelZebub Guest

    Positive Ratings:
    0
    Has anyone been able to get func_monitor to work? I couldn't get it working myself (though I gave up rather quickly).
     
  19. Intraman

    Intraman L4: Comfortable Member

    Messages:
    191
    Positive Ratings:
    0
    I'm pretty sure env_funnel doesn't work.
     
  20. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    334
    Added two new entities to the list.