Bright light

Discussion in 'Mapping Questions & Discussion' started by Fogold, Apr 6, 2009.

  1. Fogold

    Fogold L2: Junior Member

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    Ok, I can't help shake off the feeling that this is a very amatuer mistake, but I've run out of ideas on what the problem is. Every time I test the map, the skybox seems to have this swirly white light that I can't seem to get rid of. It only comes if there is an ordinary light entity in the map (light_enviroments don't make it do this).

    Here is a picture.

    [​IMG]

    I would be very happy if you could help me with this :thumbup:
     
  2. Vigilante212

    Vigilante212 L7: Fancy Member

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    are you compiling using HDR? if you are stop
     
  3. Sgt Frag

    Sgt Frag L14: Epic Member

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    Not sure but I have a few ideas:

    1: you haven't specified a proper sky box texture or gave it a bad name (I misnamed Gravel_01 the other day to gravelpit_01 and had tracing in the sky like a leak).
    ie: sky_badlands_01

    2: you have a leak

    3: If you only have one light and no env_light you might have some weird values in it.

    4: HDR isn't the problem, but the blinding white part of the problem is an after effect of HDR. Fix the prob and hdr will be fine.
     
  4. Fogold

    Fogold L2: Junior Member

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    Umm, may I ask what a leak is?

    Is it a hole in the encasing layer, causing it to compile the empty vastness of nothing?! I've kinda only covered the visible area with the skybox texture.

    Apologies for the noob question.

    Edit: I pretty much tinkered randomly now, and it suddenly seems to work. I'm not completely sure what I did, but I hope I don't run into it again.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    You can save the sky for last too.

    Use the cordon tool until you map is getting along a ways (and probably moreso after that).

    It's the yellow/black stripes icon in the top menu. Basically lets you draw a temporary sealant around your map (or just a part of it) so you can work easier (hammer wont crash as much with less on screen and you can see easier) and also lets you 'quick compile' a small area to look at changes.