Bright flash in Hammer

Discussion in 'Mapping Questions & Discussion' started by Snowbat, Jul 30, 2015.

  1. Snowbat

    Snowbat L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    60
    Hello guys,
    Lets say that in my map, at some point, I want to spawn a really big and bright flash in my map, like the flash of an exploding nuke for example... how would one achieve this? I could use an env_screenoverlay that quickly fades in to complete white or light yellow and then more slowly fades back out but I don't know if that entity can do that (especially the fade in and out part)
    Or I could use an env_lightglow and make it really big and bright...
    Or maybe there's an other, better and good looking way I'm not thinking of. Does anyone have any more suggestions? The flash would only last for a few seconds. It's really like a detonating nuke: sudden bright flash that fades back to normal more slowly after a few seconds.
    Thanks!
     
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    env_fade is possibly what you're after
     
    • Thanks Thanks x 1
  3. Izotope

    aa Izotope Never releases maps

    Messages:
    592
    Positive Ratings:
    539
    Take a look at sd_doomsday, they have a nice flash when the rocket crashes.
     
    • Thanks Thanks x 1
  4. Snowbat

    Snowbat L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    60
    Hmmm. I thought about env_fade but I think it only goes to black right? And I need it in white. I'll have a look at it.

    And good suggestion for sd_doomsday.

    Thanks
     
  5. blue9075

    blue9075 L1: Registered

    Messages:
    14
    Positive Ratings:
    3
    You can completely customize the fade colour & time of an env_fade, it's fun to work with when you know how to use it. :p
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975