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KotH Bridge 12

A viaduct-style koth map

  1. moustetail

    moustetail L1: Registered

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    19
    Positive Ratings:
    4
    Bridge - A viaduct-style koth map

    A simple map in the style of viaduct
     
  2. moustetail

    moustetail L1: Registered

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    Fixes:
    • Added respawnroom visualizers
    • Raised skybox
    • Added some missing clipping
    • Attempted to break up some sightlines
    • Used a couple variants instead of only one material.

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  3. moustetail

    moustetail L1: Registered

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    • Added roof to controll point, to give it more cover from the top areas
    • Added overhang to main door, to make it a more viable route
    • Added health pack to main door, same reason
    • Added some signs and team colors
    • Added window to spawn

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  4. moustetail

    moustetail L1: Registered

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    Changes based on feedback from imp:
    • Nerfed the top area to limit sightlines from and to there
      • Made right cover bigger and bent it further inwards
      • Blocked standing on the left side
    • Further attempts to make middle route more viable:
      • Made middle room wider
      • Made door from spawn to middle room wider
      • Added more signs.
    • Made main building taller on the ouside
    • Added some railings
    • Improved clipping
    • Added more lights

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  5. moustetail

    moustetail L1: Registered

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    • Replaced central roof with containers
    • Replaced rocks with supports for pipes
    • Moved mid up a couple units so you have to climb higher to get to it
    • Added windows and lights to a couple places to make it lighter
    • Made mid slightly longer
    • Moved right path forward more to expose snipers more
    • Added cover to right path
    • Added more clipping to corners

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  6. moustetail

    moustetail L1: Registered

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    Positive Ratings:
    4
    Changes include:
    • Moved spawn slightly backwards
    • Made pillars slightly thicker
    • Changed sky to the sun is more overhead, should lead to less team-imbalanced shadowy areas
    • Changed floor texture
    • Made building next to point wider
    • Made railings non-solid

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  7. moustetail

    moustetail L1: Registered

    Messages:
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    Positive Ratings:
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  8. moustetail

    moustetail L1: Registered

    Messages:
    19
    Positive Ratings:
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  9. moustetail

    moustetail L1: Registered

    Messages:
    19
    Positive Ratings:
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  10. AlexEatDonut

    AlexEatDonut L2: Junior Member

    Messages:
    72
    Positive Ratings:
    25
    So i've tested this map multiple time and i must say : every new version added clutter that makes it confusing to run around. I know that you are looking to nerf snipers but it only makes it more confusing. Also you seem to add a lot of textures : don't do that, don't fall in this trap.
     
  11. moustetail

    moustetail L1: Registered

    Messages:
    19
    Positive Ratings:
    4
  12. moustetail

    moustetail L1: Registered

    Messages:
    19
    Positive Ratings:
    4
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