CP brick

Discussion in 'Map Factory' started by Haromnyuszi, Nov 25, 2014.

  1. Haromnyuszi

    Haromnyuszi L2: Junior Member

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    Hello

    I havent posted anything for a while moastly because I youst mooved and had no time to map. This is a project I started earlyer but I decided to add some logic to it to see if its worth porsueing. The map is meant to be played with smaller groups of people as I think its kind of tight. I am especially interested in sugestions of how long the cap time respawn time ect should be set.

    Have fun
     
    Last edited: Dec 18, 2014
  2. nightwatch

    aa nightwatch

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    Not bad, pretty decent, for the love of all that is holy to you please remove the shipping containers. It's simply too congested for them to actually be there and you can clearly make cool geometry and play areas without resorting to rectangular props.
     
  3. Muddy

    Server Staff Muddy Muddy

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    What a BLU freight container is doing in a RED building, I do not know.

    EDIT: Oh, I think I see a Half-Life 2 skybox texture too.
     
    Last edited: Nov 25, 2014
  4. Haromnyuszi

    Haromnyuszi L2: Junior Member

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    Funny I was youst thinking of why its there. I remember having a narrative reason for that at some point.
    The crates are a weird thing they make me feel secure when mapping but as you pointed out they are not needed. I think I will keep the small one burryed at the bridge(as I think it looks kind of cool) and the diagonal one at blu spaw and the diagonal one in the building thingy (The one which is wondering abaute in the red building), the rest are really not needed and will be removed.
     
  5. HQDefault

    aa HQDefault ...what

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    0_0

    Nice work!
     
  6. fauks

    fauks L2: Junior Member

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    It looks interesting :)
     
  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Your water texture is tiling badly.