Breezy

PD Breezy a6

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
Breezy - A medieval player destruction map on the east coast of Florida or something.

pd_breezy_a10004.jpg


A medieval player destruction map on the east coast of Florida or something.

For now, players will drop a placeholder crate which you deliver to a cross near the center.

In the future, there will be two or even 3 different capture zones that players will have to deliver to periodically. Right now, only one is added and is always active.
Man, I wish i knew logic!

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(also, i know how to take proper images... just a little lazy right now.)

Also, thanks Egan for the PD template :jimijam:
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Fuck this is cool as shit, best of luck on your medieval escapades....

We all know everyone heres a bitch about Medieval mode anyways....
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
I love the look of this already! But weren't you working on a PASS Time map with a Pok-a-Tok theme? I was looking forward to playtesting that.
 

Diva Dan

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aa
Mar 20, 2016
1,024
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- Fixed the invisible floor texture (was a construction pack texture)
- Centered the map on the origin point
- Fixed player clipping on the blue side of the map that wasn't there
- Shortened wooden platforms outside spawn
- Added more detail to the stone ledges so they make more sense
- Removed some of the rocky cliff near the capture zone
- Added a little more signage

Read the rest of this update entry...
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Man, I wanna make a new medieval map now......

brb....



Also, those angles at mid look awesome to play on. I wish I'd joined the gameday but oh well. Hopefully this turns up in an imp soon.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
I wish I'd joined the gameday but oh well. Hopefully this turns up in an imp soon.

Sadly too many people left by the time the map ran because it was the last one in rotation, so luckily you really didn't miss anything!

Also, about the imp, I plan on asking to have mine played after arena_mayantest which could be tonight in the US server. Still isn't final
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
Blu team can ACTUALLY score now!

-Decreased spawn times (or at least I'm trying to)
-Decreased points necessary to win
-Lowered some of the height at mid
-Added more detailing to mid
-Added stone textures to the floor
-Changed medium health kit behind mind to full health kit
-Added fade distance to bush props
-Decreased fog
-Changed flag pickup sounds

And of course,
-Blu team can now score

Also, I'm no longer going to restrict this theme to eastern Florida. Instead, I was thinking an Arabic mirage-like setting.

I would also like to say that the objective will not always work as it is right now. In the future I plan to have it move around the map after certain periods of time, or after a certain amount of points have been awarded. Enjoy!


TO DO:

-optimizations (oh dear god)
-ambient sounds
-make the area behind mid more useful other than health, for now

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Read the rest of this update entry...
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
I was completely remaking this map from the ground up to look and play significantly better. Below is a screenshot of my progress.

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Before I do that, however, I wanted to test the core map again and go off of feedback that was given a year ago that I vaguely remember.
  • Added another exit from spawn so you don't have to go through the onslaught of huntsman arrows. This also helps the back area get used more
  • Spectator cams
  • The capture zone switches on and off on a timer
  • Winning team suffers a slightly longer respawn time
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Also sorry for the clickbait thumbnail lol. It'll look like that eventually

Read the rest of this update entry...
 
Last edited:

Pigzit

L2: Junior Member
Aug 2, 2017
68
24
Holy hell! That first screenshot looks incredible, what models did you use to make that? I've never seen ones like that before, and I really want to make an arabian-like themed map now.