CTF Breeze

Discussion in 'Map Factory' started by Another Bad Pun, Jul 28, 2011.

  1. Another Bad Pun

    Server Staff Another Bad Pun bap

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    FreeHold

    Hey guys, this is one of my maps I found backed up in some old files, so I did a quick one hour re theme and now I'm planning to submit it into gameday. It's a bit detailed for a1, but I have a plan if the gameplay fails. (Also I hope you can accept .zip files...)

    Feedback would be greatly appreciated!


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    Last edited: Apr 12, 2015
  2. Omnomnick

    Omnomnick L6: Sharp Member

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    Mmm, can't really say much about the aesthetics.

    If you want feedback I would suggest entering this into a Gameday at some point, or join the Steam chat and try to get an Impromptu test going.
     
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  3. Nerdbot

    Nerdbot L7: Fancy Member

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    Ooh, Harvest theming!
     
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  4. Tom Hoen

    Tom Hoen L6: Sharp Member

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    Provide us with a overview image of the whole map so maybe we can give you some advices before gameday.
     
  5. Another Bad Pun

    Server Staff Another Bad Pun bap

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    I tried that earlier, but fog_enable 0 dosen't seem to be working properly.... Has anybody else had this problem?
     
  6. Tom Hoen

    Tom Hoen L6: Sharp Member

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  7. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Thanks TomHoen, forgot about fog_overrride 1. Overhead veiw is up! I bet everyone is going to be like, "Sightlines sightlines everywhere!" But most of them are etiher blocked, or in a bad location. Pretty much the only safe spot is by the windows, (and that's probably not safe either.)
     
  8. Jeremy

    Jeremy L11: Posh Member

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    I'm not too sure about the briefcase being on the ground... usually they're on the table (or in a safe, like in ctf_sawmill).
     
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  9. Tyker

    Tyker L5: Dapper Member

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  10. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Bumping thread just to show that the map isn't dead, it's just going through some major renovations.
     
  11. Another Bad Pun

    Server Staff Another Bad Pun bap

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    A2 is up, Breeze was taken so now my map is called Ownage until I can find a better name. I made a few changes, at the moment its messy but I made the outside area smaller and did some other stuff. Its still in a .zip, (muahahahahahahaha,) and I haven't changed the pictures quite yet.

    Download!!!
     
  12. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Screenshots of A2!

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    I also need a good name for my map, any suggestions?
     
  13. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Gameday Bump!

    If anybody would be kind enough to answer, I have a few questions about what you thought of the map.

    -How was the lighting? Was it too bright? Too yellow?

    -Do you think the pumpkin Bombs where overused?


    -Do you think a sewer path, (much like 2fort,) under the house to the bases would help make the gameplay more interesting?


    -How do you feel about the sightlines?

    -Are the pumkin bombs blocking any good sentry spots?

    - Are the intel rooms okay, or are they too easy to defend with a single sentry?

    - What do you think about the optimization? Its very optimized in the bases, but I have yet to do much with the outside portion of the map.

    Now to watch that STV! (Also, I still need a name!)
     
    Last edited: Oct 5, 2011
  14. TheKieranator

    TheKieranator L6: Sharp Member

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    -How was the lighting? Was it too bright? Too yellow?
    - We all agreed it was a bit yellow

    -Do you think the pumpkin Bombs where overused?
    - Yes

    -Do you think a sewer path, (much like 2fort,) under the house to the bases would help make the gameplay more interesting?
    - I'm not sure, but maybe you could make another version that has one and see which is better

    -How do you feel about the sightlines?
    - I think the sightlines were okay

    -Are the pumkin bombs blocking any good sentry spots?
    - Yes

    - Are the intel rooms okay, or are they too easy to defend with a single sentry?
    - I shouldn't think so, since I was able to take down a nest easily enough as Spy (admittedly the Engineer wasn't around)

    - What do you think about the optimization? Its very optimized in the bases, but I have yet to do much with the outside portion of the map.
    - Pretty much all of us experienced frequent framerate drops when playing
     
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  15. Sergis

    aa Sergis L666: ])oo]v[

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    it felt rather basic, also you need some way for teams to get past each other at mid. 2fort does it by having sewer and bridge, turbine has the containers, doublecross has the 2 separate bridges but on your map i always felt like there is only one option to get to the other side.
     
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  16. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Bump, expect a test version in the next few days experimenting with the Original 2fort ctf formula used in Team Fortress Classic.
     
  17. Another Bad Pun

    Server Staff Another Bad Pun bap

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    Gameday Bump!
     
  18. Another Bad Pun

    Server Staff Another Bad Pun bap

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    A3 is out...

    ..With a limited edition Halloween theme!

    :D

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    I'm going to try to get this in the US gameday. Feedback is welcome!
     
  19. Another Bad Pun

    Server Staff Another Bad Pun bap

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    A4 released!

    Changes Include:

    - Widened entrances to house
    - Raised water level under house
    - Changed and placed some ammo and health kits
    - Made it daytime again
    - Spectator Cameras
    - Closed and opened some windows

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    Hopefully I can get his into next year's gameday tommorrow.
     
  20. soylent robot

    soylent robot L7: Fancy Member

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    [​IMG]

    huehuehue
     
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