Breaking News

KotH Breaking News V3

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fynd

L1: Registered
Aug 29, 2017
7
0
Breaking News - It's kinda like Die Hard

(KOTH) Breaking News is my first ever made map, well cant really say "made" as it's still untextured and left without most props, in the future playtest i'll try to use the feedback to improve it.

It's a work in progress, small, city themed map.

The map has a few good spots for snipers and might be a hell to play if you dont like getting pushed off the cliffs by scouts and pyros.

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PossessedInkieShark

L3: Member
Mar 27, 2015
113
32
For a symmetrical game mode this map is quite asymmetric. This would create balance issues as one team would have an advantage. I suggest making this a map with mirrored symmetry since that is what it appears to be closest to at the moment (judging from the screenshots)
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
205
BREAKING NEWS!
This map looks really cool, yet it is asymmetrical!
 

fynd

L1: Registered
Aug 29, 2017
7
0
Changed the symmetry to horizontal, Added 2 buildings between spawn and the point, added 2 more health and ammo pickups, fired Carl.

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Read the rest of this update entry...
 

FishyUberMuffin

War Paints Everywhere
Apr 26, 2015
977
165
This looks so awesome. Keep up the great work.
 

fynd

L1: Registered
Aug 29, 2017
7
0
Map is currently under serious renovation, expect it to be released a little later as i want to texture some more, i will also delete most of the map for sakes of balance, what i want to add is:
  • A few buildings near the spawn that will allow the soldiers and demos to wall jump aka rollout changes.
  • Lowering the roof everywhere.
  • Replacing the one big health pack with a medium pack (a big health pack makes it too easy to hold the point while on it without a med.
  • Adding a prop over the point to block scouts that were able to use the highground to easily go to the enemy team.
  • Covering the sight line that lets you to see from the point to the enemy spawn which is basically a sniper nerf
  • Making the spawns from scratch.
These are the main changes i'll have (exept some small ones that aren't as important). After these i'll again need to update the screenshots as the entire map will be diffrent, in case i do something wrong i made a special v3_save file with everything from the current state of the map. I still might change my mind with a few listed changes, but only the time can tell.
All information was collected thanks to the first playtest.
 
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