breakable walls

Discussion in 'Mapping Questions & Discussion' started by DawnSoft, Sep 22, 2008.

  1. DawnSoft

    DawnSoft L1: Registered

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    How do you make walls that are breakable but take different amounts of damage from the different kinds of weapons in TF2?

    AND

    How do you make a brush based entity that displays text written by yourself
     
    Last edited: Sep 22, 2008
  2. Zeewier

    Zeewier L9: Fashionable Member

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    Not possible, but you can set a minimum damage to hurt. Filters won't work because tf2 doesn't support any hl2 dmg types (exept for fall dmg and freeze dmg(train damage))
    EDIT: Note that sticky's wont stick on func_breakables (or any brush based entity at all)

    Make your own material, use google for that ;)
     
    Last edited: Sep 22, 2008
  3. DawnSoft

    DawnSoft L1: Registered

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    Ok, how do I make the walls breakable, not that easily (having alot of health)
     
  4. Apom

    Apom L6: Sharp Member

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    There is a "health" property in func_breakable entities. It defaults to 1, so if you didn't change it anything will instantly break the wall.