- Oct 2, 2009
- 180
- 29
func_breakable
Would there be anyway possible to make breakable brushes that only take damage from explosion damage?
Rain (particle)
Also, can i make it so the particle rain takes inputs to start like 15 seconds after a point is captured... And if that is possible is there anyway to make it slowly increase in intensity over time.
I know I can use func_precipitation, but the particle engine for rain seems much better and there is less issues... http://developer.valvesoftware.com/wiki/Precipitation_issues
Thanks in advance.
Would there be anyway possible to make breakable brushes that only take damage from explosion damage?
Rain (particle)
Also, can i make it so the particle rain takes inputs to start like 15 seconds after a point is captured... And if that is possible is there anyway to make it slowly increase in intensity over time.
I know I can use func_precipitation, but the particle engine for rain seems much better and there is less issues... http://developer.valvesoftware.com/wiki/Precipitation_issues
Thanks in advance.
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