Brakeable objects

Discussion in 'Mapping Questions & Discussion' started by Mr.M, Nov 14, 2009.

  1. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    Brakeable & Solid objects

    I want to make a brakeable vent or box but am unaware how to do so. Can you please tell me how.

    And how do I make an object solid?
     
    Last edited: Nov 14, 2009
  2. Bob Ross

    Bob Ross L3: Member

    Messages:
    105
    Positive Ratings:
    9
    create the box as a brush then select it. hit Ctrl+t to open its properites and set it to a func_breakable (or something along those lines) you can then set how much damage it can take before breaking and things like that.
     
    • Thanks Thanks x 1
  3. Cameron:D

    Cameron:D L6: Sharp Member

    Messages:
    363
    Positive Ratings:
    145
    But breakable objects don't really fin into TF2
     
    • Thanks Thanks x 2
  4. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    There's some in Valve levels like barrels in Dustbowl but they never influence the level. Mine does- which is risky- but it's a secret vent exit for a spawn room, making it much harder to spawn camp.

    And thank-you Bob for the help.
     
  5. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    Also guys, how do I make an object solid? Sorry for the nub questions.
     
  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,880
    Positive Ratings:
    4,971
    There's some in dustbowl? Really?
     
  7. Bob Ross

    Bob Ross L3: Member

    Messages:
    105
    Positive Ratings:
    9
    they can be used well. black mesa uses them quite frequently for a little touch of realism.

    and unless im mistaken arent all brushes solid by default?
     
    • Thanks Thanks x 1
  8. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    What entity do u mean by "object"?
     
  9. Timberjaw

    Timberjaw L2: Junior Member

    Messages:
    71
    Positive Ratings:
    19
    I know for sure there's a breakable barrel in stage 2, right tunnel after taking first point.
     
  10. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Barrels are OK but brushes are not.
     
  11. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    I made a brakable vent and it works fine. Anyway, I'm trying to make a prop entity solid. The prop is trainwheel004.mdl .
     
  12. Cameron:D

    Cameron:D L6: Sharp Member

    Messages:
    363
    Positive Ratings:
    145
    If it doesn't have a collision mesh all you can really do is set the collisions to the bounding box or make a clip brush around it.
     
  13. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

    Messages:
    580
    Positive Ratings:
    159
    But I would suggest you to steer away from making your map secret dependent, maybe just have the Vent Broken in the first place?
     
  14. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    It isn't secret dependent, there are 2 other exits to get out of.
     
  15. megawac

    megawac L4: Comfortable Member

    Messages:
    180
    Positive Ratings:
    29
    Make it relatively obvious that it breaks though, cause noone really looks hard in spawn rooms.

    p.s. please spell breakable properly.
     
  16. Mr.M

    Mr.M L1: Registered

    Messages:
    22
    Positive Ratings:
    0
    Grammar's for suckas. Nah just jokin', I originally thought it was breakable but thought it was wrong for some reason. Thanks for the correction.

    I ended up removing the breakable vent entrance because it would make it unfair if one team knew about it but the other did not.