Brakeable & Solid objects I want to make a brakeable vent or box but am unaware how to do so. Can you please tell me how. And how do I make an object solid?
create the box as a brush then select it. hit Ctrl+t to open its properites and set it to a func_breakable (or something along those lines) you can then set how much damage it can take before breaking and things like that.
There's some in Valve levels like barrels in Dustbowl but they never influence the level. Mine does- which is risky- but it's a secret vent exit for a spawn room, making it much harder to spawn camp. And thank-you Bob for the help.
they can be used well. black mesa uses them quite frequently for a little touch of realism. and unless im mistaken arent all brushes solid by default?
I made a brakable vent and it works fine. Anyway, I'm trying to make a prop entity solid. The prop is trainwheel004.mdl .
If it doesn't have a collision mesh all you can really do is set the collisions to the bounding box or make a clip brush around it.
But I would suggest you to steer away from making your map secret dependent, maybe just have the Vent Broken in the first place?
Make it relatively obvious that it breaks though, cause noone really looks hard in spawn rooms. p.s. please spell breakable properly.
Grammar's for suckas. Nah just jokin', I originally thought it was breakable but thought it was wrong for some reason. Thanks for the correction. I ended up removing the breakable vent entrance because it would make it unfair if one team knew about it but the other did not.