Boxy Cubemaps with very visible seams?

Discussion in 'Mapping Questions & Discussion' started by wolfiejo, Dec 23, 2009.

  1. wolfiejo

    wolfiejo L1: Registered

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    I understand what cubemaps are and my question is not "Why iz me getting pink checkerboard."

    My question is this: Why do my cubemaps look boxy and have visible seams? I noticed that these seams seem to be in alignment with the skybox, I then created my own sky from scratch (which has a few minor seams but that's not the topic.). Rebuilt cubemaps, and they still have seams. What am I doing wrong?

    (Perhaps I should note: I do not have a 3d skybox yet, I'm just using the skybox texture.)
     
  2. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    uhh.. Pics?
     
  3. wolfiejo

    wolfiejo L1: Registered

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    [​IMG]

    That is a flat surface, I am looking down at the ground on a surface textured with red floor tile. The cube stays like that when you move, like a skybox.
     
    Last edited: Dec 24, 2009
  4. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    tis the beauty of the source engine
     
  5. Cameron:D

    Cameron:D L6: Sharp Member

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    Try increasing the resolution of the cubemap?
     
  6. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    or select all three faces with the same cubemap? I had that same problem, with water