Discussion in 'Map Factory' started by Burger4games, Dec 24, 2014.
Thanks And i hope You Like the Map
First off, your map has no lighting. Stick a few lights in there so everything doesn't look so bland and eye-stabbingly bright.
Secondly, from the looks of things, your map is just a series of boxes, which is forgivable for your first ever map (which I presume this is) but is ultimately not terribly interesting. Try to vary things up with the layout - take a look at other maps and see what they do!
Also - the least of my concerns, I know - but Spytech equipment in a wooden environment doesn't make a whole lot of sense. And the resupply locker in screenshot 2 is floating.
Overall, while you've got the basics of the map right, you may want to scrap this map and start on a new one. If you're interested in making a Capture the Flag map, take some time to study existing CTF maps and see what makes them work.
Dude i sad I was Updateing i know whats going on by the way thanks man you really helped me with somestuff now
Okay. Well excuse her for trying to help.
It's not a good idea to release your map when you know that the map has specific problems ("this door won't open"), since that'll just lead to people reiterating points you're already aware of. Fix all of your map's issues, then post the map here, since players will be providing feedback on your map in its present state.
it looks like that all the props have dynamic shadows so that must mean that they are all prop_dynamic which is bad so use prop_static instead please thank you dude
Will you give me a headsup im now working on it and the door i was doing stuff behind it and some textures are not from the game sadlee and good news changing the whole entier map making the blue team smaller and making alot of areas you know and it well ctf thanks by the way.
Prop_static? i see pepole useing prop dynamic all the time ok then i will try it
man true all the pepole are actully very nice .
Prop_dynamic does a lot of fancy stuff. It can be attached to other objects, it can break, it can change skin. However, most props you use won't need to do any of that, so making them dynamic just wastes processor power. For now, all that needs to be dynamic is doors and capture points.
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