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Discussion in 'Map Factory' started by froggie, May 22, 2009.

  1. froggie

    froggie L1: Registered

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    pl_bounce

    Hope you enjoy it.
     
    Last edited: Jul 31, 2010
  2. frothy

    frothy L2: Junior Member

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    Wow. That first screenshot is enough reason to download this map.
     
  3. DaFatCat

    DaFatCat L3: Member

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    Wow, looking good. You really pulled off the cave look pretty well!

    In the second screenshot, you might want to make the tops of the cliffs go up and down a bit, it looks flat at the moment.

    It the third screen, the rock formation hanging over the point should be a prop to avoid that texture stretching.
     
  4. StoneFrog

    StoneFrog L6: Sharp Member

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    Very nice! A bit of constructive criticism - you may want to soften up the ground displacements in the second screenshot. I can see the road overlay is kind of distorted.
     
  5. taraph75

    taraph75 L1: Registered

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    I thought this looked like fun so we playtested it on a 24 person server on Saturday. here are some of the comments:

    Pros

    -Cool fans
    -Sniper friendly, if you're a good sniper
    Cons

    -No ending - the blu cart was pushed over and 5 minutes were left on the clock. It didn't allow blu to win.
    -Sniper friendly
    Comments : Don't like sniper friendly maps, as I can't snipe a good sniper

    Pros:
    -The jump pads were a cool idea...
    Cons:
    -That were poorly implemented. They were only in the first part of the map
    -Tons of clutter on the ground. I felt like I was constantly running into things.
    -No ending?

    Also, what were the error signs? We couldn't figure out if those were on purpose - one person mentioned that they were like sticky bombs, but i still have no idea what they meant.

    Good idea for a creative map.
     
  6. froggie

    froggie L1: Registered

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    There is still much stuff to improve but I think it worth to release another beta since the map has been improved a lot already.
    Most changes are around the 1st area and the 3rd CP.
    for example:
    -clipped of sniping spots and deleted a bouncepad at the 1st area
    -added some kind of rocks around the tunnel entrence
    -BLU spawn#1 has been improved and sewer area is bigger now.
    -added an additional spawn for red around CP3 after BLU captured CP1
    -way to the backyard behind CP2 is not that long now.
    -there is only one way to the roof @ CP3 (@ the backyard)
    -only one way to the sniperwindows covering the alley (through the carage)
    -tunnels behind cp3 are a little larger around the track and more simple now
    -fixed a rare error that made blu imposible to capture the last cp (looks messed up now but at least it works)

    hope you enjoy this one

    frogster
     
  7. froggie

    froggie L1: Registered

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  8. owly-oop

    aa owly-oop im birb

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    Liking th etheme but the lighting looks too haze/green for the skybox


    your mapname fits with your screenname :O!
     
  9. Lancey

    aa Lancey Currently On: ?????

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  10. froggie

    froggie L1: Registered

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    New version available - it finally gets good i think :)