bounce

DaFatCat

L3: Member
Apr 19, 2009
129
11
Wow, looking good. You really pulled off the cave look pretty well!

In the second screenshot, you might want to make the tops of the cliffs go up and down a bit, it looks flat at the moment.

It the third screen, the rock formation hanging over the point should be a prop to avoid that texture stretching.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Very nice! A bit of constructive criticism - you may want to soften up the ground displacements in the second screenshot. I can see the road overlay is kind of distorted.
 

taraph75

L1: Registered
Apr 23, 2009
48
10
I thought this looked like fun so we playtested it on a 24 person server on Saturday. here are some of the comments:

Pros

-Cool fans
-Sniper friendly, if you're a good sniper
Cons

-No ending - the blu cart was pushed over and 5 minutes were left on the clock. It didn't allow blu to win.
-Sniper friendly
Comments : Don't like sniper friendly maps, as I can't snipe a good sniper

Pros:
-The jump pads were a cool idea...
Cons:
-That were poorly implemented. They were only in the first part of the map
-Tons of clutter on the ground. I felt like I was constantly running into things.
-No ending?

Also, what were the error signs? We couldn't figure out if those were on purpose - one person mentioned that they were like sticky bombs, but i still have no idea what they meant.

Good idea for a creative map.
 

froggie

L1: Registered
Jan 23, 2009
45
47
There is still much stuff to improve but I think it worth to release another beta since the map has been improved a lot already.
Most changes are around the 1st area and the 3rd CP.
for example:
-clipped of sniping spots and deleted a bouncepad at the 1st area
-added some kind of rocks around the tunnel entrence
-BLU spawn#1 has been improved and sewer area is bigger now.
-added an additional spawn for red around CP3 after BLU captured CP1
-way to the backyard behind CP2 is not that long now.
-there is only one way to the roof @ CP3 (@ the backyard)
-only one way to the sniperwindows covering the alley (through the carage)
-tunnels behind cp3 are a little larger around the track and more simple now
-fixed a rare error that made blu imposible to capture the last cp (looks messed up now but at least it works)

hope you enjoy this one

frogster