CTF Bottleneck a3

Huge bottleneck.

  1. Viperi

    aa Viperi not actually a snek

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    Bottleneck - Huge bottleneck.

    ctf_bottleneck, a ctf map located in a what from the outside looks like a bottling factory hiding a spytech base inside.

    Originally called ctf_uncuepa (made by Uncuepa of course). I'm really interested into how this turns out as I'm very interested into what Uncuepa had made, with my adjustments.

    Credits to:
    Uncuepa, for being the original author of this map
    ABS, for the wonderful packs
     
    Last edited: May 29, 2016
  2. Viperi

    aa Viperi not actually a snek

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    Thank you all for the feedback! I will begin doing big improvements tomorrow.
     
  3. Aeix

    Aeix L3: Member

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    Mid is literally a bottleneck :p
    I also think some of the indoor areas were underscaled slightly.
     
  4. Viperi

    aa Viperi not actually a snek

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    tbh, indoor problems should clear out soon, increasing mid size and removing the top exit
     
  5. Viperi

    aa Viperi not actually a snek

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    -Increased mid size by 2x128hu (team side), so that means mid has been increased by 2x128hux2.
    -Added lower floor to both spawns, leads directly to their respective intel rooms.
    -Replaced the 2nd floor exit with a thick glass window giving an overview of the outdoor.
    -Slightly moved the back limit of the map (the side with the spawns and stuff) towards the cliff.
    -Added a storage hut to the cliffside of mid.
    -The ramps leading down to the lower area of the cliffside have been moved towards the pipes. Their old spot has been replaced by a reinforced walkway, which passes through the storage hut.

    Read the rest of this update entry...
     
  6. Viperi

    aa Viperi not actually a snek

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    -Increased mid size by 2x128hu (team side), so that means mid has been increased by 2x128hux2.
    -Added lower floor to both spawns, leads directly to their respective intel rooms.
    -Replaced the 2nd floor exit with a thick glass window giving an overview of the outdoor.
    -Slightly moved the back limit of the map (the side with the spawns and stuff) towards the cliff.
    -Added a storage hut to the cliffside of mid.
    -The ramps leading down to the lower area of the cliffside have been moved towards the pipes. Their old spot has been replaced by a reinforced walkway, which passes through the storage hut.



    Read the rest of this update entry...
     
    Last edited: May 9, 2016
  7. Crowbar

    aa Crowbar perfektoberfest

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    The full health pack is placed way better now.
     
  8. Viperi

    aa Viperi not actually a snek

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  9. Viperi

    aa Viperi not actually a snek

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    I noticed while making that mid storage hut, that the full health pack was sitting on a really thin brush, making it extremely risky to pick it during combat.
     
  10. Hyperion

    aa Hyperion L16: Grid Member

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    Using different texture for floor would make interiors cleaner
     
    • Thanks Thanks x 1
  11. Viperi

    aa Viperi not actually a snek

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  12. Viperi

    aa Viperi not actually a snek

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    Finally it's done, so it's a3 is out now!

    -Layout is basically completely remade (however some details and stuff like that were kept)

    (Repacking 4 lyfe, can't believe how low that file size went :psyduck:)

    Read the rest of this update entry...
     
  13. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    update screenshots? pls?
     
  14. Viperi

    aa Viperi not actually a snek

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    I will at some point, however new screenshots can be seen via clicking the update.