Bots in maps

Discussion in 'Mapping Questions & Discussion' started by obsidiian, Jul 6, 2013.

  1. obsidiian

    obsidiian L1: Registered

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    So after having played on maps like tr_walkway_rc2 and tr_newbot, I've decided that I want to make my own bot training map. However, I've got no idea how to get the actual bots in. I'd like to make them behave like the bot on tr_newbot, with one bot in each specialized room (airshots, surfing, whatever else). If anybody could give me a basic idea of how to get bots to behave how I want it would be greatly appreciated.
     
  2. The Asylum

    aa The Asylum

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    Correct me if I'm wrong, but the bots that walkway uses are the standard run of the mill Bot01, Bot02, etc bots, right? Not the fancy new TFBots?
     
  3. Player1

    Player1 L1: Registered

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    To get the bots to do stuff, its its just console commands. Mostly bot_something

    For newbots, I believe, its just tf_bot_difficulty 3 and bot_forceattackon 1 on at the same time after bots spawned. Just have a logic_auto and a point_servercommand named "something". Have the logic_auto OnMultiNewMap > "something" > Command > whatever

    Haven't really messed with bots in a while, but for my last tr map it had that (or something like that)

    Yeah, it just uses trigger_push to move them about