KotH Border Conflict A6

First map I've ever created.

  1. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    Border Conflict - First map I've ever created.

    As this is my first map that I've ever created, It is a very ugly map which has so far not been optimized except some func_detailing and no-drawing face's that should be able to be seen.

    Set in a Mountainous Region on a secret Island in the Bering Strait, BLU and RED own two Mountain peaks, where they have built military bases to hold their side of the Mountain in the case of an attack.

    RED's base on the Mountain is on the Soviet Union's half of the Island they own, and BLU's base is on the American half of the Island.
     
  2. Aquadango

    Aquadango L2: Junior Member

    Messages:
    86
    Positive Ratings:
    91
    Every time one side is cap'd a wall should emerge and then blown up.
     
  3. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    ehmmm, what ?
     
  4. Nicky

    aa Nicky Lets try something new!

    Messages:
    912
    Positive Ratings:
    1,698
    It's a joke on current US to Mexico border control, don't worry about the comment.
     
    • Thanks Thanks x 1
  5. Aquadango

    Aquadango L2: Junior Member

    Messages:
    86
    Positive Ratings:
    91
    Just judging from the images alone this map has some crazy choke points and sightlines. That doorway near the point might pose a problem as well.
     
  6. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    What Doorway? there are many Doorways. I think you mean the one to the point with the crates and bottles as cover, right?
     
  7. Aquadango

    Aquadango L2: Junior Member

    Messages:
    86
    Positive Ratings:
    91
    The one directly under the point. There is no cover and it seems that each team can look out of ether ends and see each other. Maybe adding some blocks or a stairway leading up to the point can help provide some cover and a new route of attack.
     
  8. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    So the one with the metal beams? [​IMG] or the one part where it has the support beams, crates, bottles and the point ?
     
  9. Aquadango

    Aquadango L2: Junior Member

    Messages:
    86
    Positive Ratings:
    91
    The one directly under the point
     
  10. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    [​IMG] this one with the railings ? This is supposed to be a way to go to the other side or to get a large healthpack.
     
  11. Aquadango

    Aquadango L2: Junior Member

    Messages:
    86
    Positive Ratings:
    91
    Yes, that's the one. That sight line is really crazy if people go sniper(and they will) so adding something to block off some of it would be ideal.
     
  12. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    okay, I have added some glass doors, though I fear that those doors will stick out of the top on the point because the ceiling is so low.
     
  13. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    btw. do you have a tip on how to use the arrow keys to move my props and blocks? the only thing that happens to me, is that one of the 3 2d views move up or down. I really want to use arrow keys, so I can move everything more precisely and comfortable.
     
  14. nesman

    aa nesman oh god how did this get here

    Messages:
    208
    Positive Ratings:
    56
    use the 2d views to move your props on that plane, then when you want to move it another plane switch windows.
     
  15. Infomaniac

    Infomaniac L6: Sharp Member

    Messages:
    341
    Positive Ratings:
    168
    Doesn't look like a us mexican border, maybe it's canadian?
     
  16. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    Dude, did you even read the description ?
     
  17. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    Dude, you didn't understand me. I asked if there was a way to use the arrow keys to move props and other entities instead of using the mouse. Sorry if I sound rude, but just WHY post something that I already know ?
     
  18. beute^

    beute^ L1: Registered

    Messages:
    30
    Positive Ratings:
    0
    As this is my first map that I've ever created, It is a very ugly map which has so far not been optimized except some func_detailing and no-drawing face's that should be able to be seen.

    Set in a Mountainous Region on a secret Island in the Bering Strait, BLU and RED own two Mountain peaks, where they have built military bases to hold their side of the Mountain in the case of an attack.

    RED's base on the Mountain is on the Soviet Union's half of the Island they own, and BLU's base is on the American half of the Island.

    big thanks to:
    -Sedimentary Socks for creating the bottle of the Scotsman's Stagger.
    -NeoDement for creating the Scottish Handshake
    -MaccyF for creating the bomb-less cart prop.
    -The Frontline! Team for creating many props I have used.

    Read the rest of this update entry...
     
  19. nesman

    aa nesman oh god how did this get here

    Messages:
    208
    Positive Ratings:
    56
    and you can use your arrow keys. would you look at that. Simply select the windows you want to move on that plane. then use arrow keys.
     
  20. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,005
    Positive Ratings:
    1,157
    It's not that simple. You have to enable this behavior in Tools > Options > 2D views (or one of those tabs, I can't check atm). It's called something like "nudge objects with arrow keys."