Boondoggle

CP Boondoggle b19

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-attempted to give A more of a sentry spot by changing up the area where the red containers where. Also changed the detailing there to be less dull I feel.
-fixed door at B that had no clipping
-removed clipping from upper area in blu spawn due to phi's suggestion
-moved around health/ammo packs at C
-edited C to try to make it less of a meat grinder for red
-some detail work around C

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-fixed more clipping
-removed cone at A
-fixed lower red respawn door clipping through floor while opening
-made a custom welcome objective screen to tell people how the map is played
-few detail things
-added small health and ammo around C
-attempted to make bridge and upper doors to C that are effected by BLU capping A/B more obvious
-some detailing
-Thanks to Hex for checking the map to make sure the txt file was working.

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-fixed more clipping issues
-increased C cap time from 10 sec to 12 sec
-changed small ammo next to C to a medium
-expanded red spawnroom to move cabinets closer to C point. Should give Red access to more ammo for building
-tried to make A's sentry spot better by moving blu's pathing and changing med ammo to full
-remade B to be easier to defend for Red
-added upper ramp path to B in the lobby before C
-moved around some health in room before C

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-added ramp to B
-Edited C a lot
-removed one way doors by C
-changed how capping points work. Now capping A closes Red's shortcut to A and capping B closes Red's shortcut to B. The shortcut areas then become sentry spots if it all works the way I think it should.
-edited side exit from blu lobby to A a bit

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-fixed clipping issues mentioned in feedback
-pushed C point farther out from red spawn
-pushed backward path behind C point out farther
-remade C point to give blu more cover when entering that area
-removed one of the 2 pathways behind C
-moved lower health pack in C lobby closer to C point
-some detailing

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-fixed clipping issues
-messed with light coloring
-increased the size of blu's spawn building
-changed up detail work in blu spawn outside area
-detailed some stairs
-detailed some things that aren't stairs
-raised clearance on underground route between A and B
-fixed ending message from "blu defended till time ran out" to be the correct "blu captured all points"
-moved full ammo at B to be better used by defenders
-moved full ammo at C a little
-removed dynamite crate from upper C so now there's 2 instead of 3
-changed blu A exit so red shouldn't be able to shoot into their spawn area
-added some prop fades for optimization

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
-changed what capping points do to give each point more of a purpose to defend
-capping 1 point now unlocks C and opens lower door to C area, capping both A and B will close red's shortcuts to the A and B area and their easy access to C lobby. This is done in hopes of C lobby starting as a red controlled area then being turned into a blue controlled area. Blue should then be able to use the C lobby to group up and push into C.
-some detailing to get rid of dev textures since people KEEP TELLING ME ABOUT THEM! I KNOW THEY ARE THERE I PUT THEM THERE!!!!
-uh....some optimization n such
-detailing n all that shiz
-edited red shortcuts to cut down on long sightlines that may not have been a problem but could be a problem but may now be overly complicated so there's no winning here.
-lowered C cap time from 12 sec to 10 sec

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