BoC Question Thread

Discussion in 'Mapping Questions & Discussion' started by BagOfChips, Feb 11, 2009.

  1. BagOfChips

    BagOfChips L5: Dapper Member

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    Since I have a lot of questions I'll put them all in this thread.

    My first question is: How do I set up a train like in Well? I don't want to worry about switching from a small train to the big train, but I want to set up what happens from the shed to the other shed. I couldn't find any good tuts on how to do this on youtube or this site, so if anyone knows of any or how to do it please post them.

    Thanks in adv.
     
  2. drp

    aa drp

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    this should get you started

    http://forums.tf2maps.net/showpost.php?p=8716&postcount=3
     
  3. BagOfChips

    BagOfChips L5: Dapper Member

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    when I type func_track no suggestions are given. when I type func_tracktrain and hit apply, then unselect, it dissapears. (also, how do you associate the overdrive with the train model, since you parent it to the tracktrain)
     
  4. FaTony

    FaTony Banned

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    func_tracktrain is a brush entity. U should select a brush and press "tie to entity".
     
  5. BagOfChips

    BagOfChips L5: Dapper Member

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    Hmm, the train crashed my game. Well, the timer did. (It launched during setup if that matters) I have a timer output OnTimer to a logic_relay "Trigger" and the relay turns the train1_model On. Pretty much I'm trying to get a train to go in a straight line. I want the two metal doors like in well to open, it to go through, and the other two doors to open as it reaches them.

    [​IMG]


    [​IMG]
     
    Last edited: Feb 15, 2009
  6. BagOfChips

    BagOfChips L5: Dapper Member

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    Cool, got it working. Is there a way to teleport the train back to the first section of the track? It runs once and then it stays at the end every other time.
     
  7. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    I think you have to like make it go underground after it comes to the tunnel, and like do a looping thing.