Blue Map

Discussion in 'Mapping Questions & Discussion' started by FishyUberMuffin, Jun 13, 2017.

  1. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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  2. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Gaben doesn't like it when you mess with his masterpieces.
     
  3. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    But what is going on here? This did not happen to my other map named 5burg.
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Can you post your compile log?

    Whatever it is, it's not lighting. The problem persists when fullbright is enabled.
     
  5. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    Full bright should not be enabled. I copped the light_evn over from big rock.
     
  6. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    It's not your map, I enabled fullbright manually with the command mat_fullbright 1.
     
  7. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    You might have the case of missing/corrupted game files. Did you validate the game cache already?
     
  8. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    Unless both Muffin and I got corrupted files at the same exact time, which happens to only impact a single custom map, I don't think that's it.
     
  9. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    See how the blue is made up of squares largely resembling lightmaps? This might just be his VRAD that crapped the bed in which case a validation of the game cache might do the trick.
     
  10. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    I guess it's worth a shot, but as I noted above, the problem persisted even when fullbright was enabled, but only on props. I think VRAD took a hit as a result of the problem, but VRAD itself is not the source of the problem:
    20170614084957_1.jpg
    A screenshot with fullbright enabled. Notice how most props have a blue tint.
     
  11. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    How so? It's not his work. He is another Bill Gates who sits at a desk and boardroom just barking orders while developers do the work. ;)
     
    • Respectfully Disagree Respectfully Disagree x 3
  12. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    Okay, I will just have full bright on to temporarily fix the problem.
     
    • Respectfully Disagree Respectfully Disagree x 3
  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Looks like your have specular turned on for all your props/reflective surfaces, and they're all sharing the same, dark blue, cubemap.
     
  14. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    So I should have more cubemaps?
     
  15. Viperi

    aa Viperi not actually a snek

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    Yes. All reflective objects will use their closest cubemap. If you have only one, then all of them are going to use that instead.
     
  16. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    We're should I put them? Like around pits, objects, doors, points?
     
  17. Lampenpam

    aa Lampenpam

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    Uhm, but those props don't have any cubemap reflections... Is it really an issue of cubemaps? Or since when are wooden fences and doors made of shiny metal?
     
  18. Viperi

    aa Viperi not actually a snek

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    Wherever they're necessary. Water needs it's own cubemap, generally one per room, lighter and darker areas need seperate cubemaps.
     
  19. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    Okay thanks you for that. I will put more cubemaps into the map next update.
     
  20. Lampenpam

    aa Lampenpam

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    Thanks for what? I was asking how cubemaps could fix the issue when the props which are blue don't have any cubemap reflections. So they can't reflect any blue cubemap.
    But poot more cubemaps in your map anyway °3°