Blu Industries

Discussion in 'Map Factory' started by XFunc_CaRteR, Mar 4, 2010.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    This map is a total remake of pl_Industry.

    It has been overhauled based on community feedback from that map to form this map.

    It is a payload map which is uniquely themed to the Blu world (instead of the Red environment, which is what most payload maps are). And it plays around with the "story" of Blu's "payload war" against Red.
     
    Last edited: Jul 7, 2010
  2. TheTurnip

    TheTurnip L2: Junior Member

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    Looks a bit confusing, but pretty. I'll have to check it out some time.

    Also, I find that changing large maps to multi stage helps keep things less confusing, so...good :D
     
  3. Crash

    aa Crash func_nerd

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    I like the detailing, but it has a lot of winding paths that just don't seem necessary. The arrows make it rather confusing, but once you find the rails it helps.
     
  4. littleedge

    aa littleedge L1111: Clipping Guru

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    The side passages that are like a maze are sexy. It's confusing and tight, but when you find your way to an awesome ledge that nobody knows how to get to...
     
  5. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    Changes from A1 to A5

    - Totally streamlined Stage 1:
    ----- Made a huge portion inaccessible to the players, in order to focus and channelize the gameplay (to reduce confusion upon the opening of the map).

    - Improved flow in Stage 3:
    ----- Added another bypass.
    ----- Shortened an existing bypass.

    - Lots of small decorative (props, lighting, texturing) improvements throughout.
     
  6. The Political Gamer

    aa The Political Gamer

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    Some updated screenshots would be nice. :)
     
  7. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    There were 2 screenshots up there that were updated, the rest not really changed enough. But I added another one that showed some of the radical changes just to make youse guys happy.
     
  8. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    New version of Blu Industries out!

    Major Changes from A5 to A6:

    - Vastly opened up the roof area. (Playtesters said A5's roof was "a maze".)

    - Other flow improvments in Stage 2 and 3.
    --- Shortened, removed or blocked off some bypasses.
    --- Simplified or opened up some narrow, confined areas.

    - Lots more decorating.
    --- Increased fade distances (fewer props fading out abruptly).
    --- Fixed lighting origins (better lighting on props).
    --- Other minor improvements.

    - FIXED THE DOOR! ...to Spawn 3.
    (The trigger was set for a 1 second delay prior to running the close sequence, which I think was confusing the door entity. Set this to 0 seconds to enable only the trigger contact to close the door. In A5 I was able to get myself trapped in the door with enough fiddling around, but now I've tried but can't get the door to trap me. So it should be fixed [*crosses fingers*].)
     
  9. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    New version of Blu Industries out! A6 to A11

    The most major change to the A11 version is a reduction of bottlenecking in Stages 1 and 2, and a simplification of the major bypasses in Stage 2.