Blocking VIS on displacements

Discussion in 'Mapping Questions & Discussion' started by Spike, Apr 4, 2008.

  1. Spike

    Spike L10: Glamorous Member

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    Hello, I have a beach completed with cliffs and tunnels inside, so now I have to optimize all, and I think best way to block VIS on displacements is putting solid blocks inside them. I'm asking if is there another way to do it better, or is there an especific entity to do this?
     
  2. phatal

    phatal L6: Sharp Member

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    Just NODRAW brushes where you want the VIS blocked.
     
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  3. Spike

    Spike L10: Glamorous Member

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    Won't them create leaks?
     
  4. trainRiderJ

    trainRiderJ L5: Dapper Member

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    Nope, displacements don't seal, so you need a regular brush behind them to do that. Brushes textured with NODRAW seal just like any other brush, but obviously are more efficient to render (or not render, depending on how you look at it).
     
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