"blockbullets2" ?

Discussion in 'Mapping Questions & Discussion' started by MOCOLONI, Jul 8, 2016.

  1. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I've recently spotted with a new tool texture named "blockbullets2". Looks like it only functions for TF2 since it appears even if you filter textures with "tf". Could anyone tell me what's its difference to the normal blockbullets?

    Right now I think it doesn't block VIS (since the rest of its features are to block bullets, projectiles, physics & ragdolls), but it's just an idea.
     
  2. zahndah

    aa zahndah professional letter

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    That is exactly what it does. Since the assets from the recently introduced maps are now in the game, and blockbullets2 was used in sunshine as a blockbullets that doesnt cut vis by nature, we now have it.
     
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  3. MOCOLONI

    MOCOLONI L5: Dapper Member

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    That's nice to hear! I've been waiting for an option like this. Now I wonder how one does edit a tool's properties. Thanks!
     
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  4. zahndah

    aa zahndah professional letter

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    Well before you could just use regular blockbullets and func_detail. Also i think ABS's pack changes regular block bullets to not but vis anyways.

    I think you go about editing a tool's properties via an external program called VTFEdit.
     
  5. henke37

    aa henke37

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    Any old text editor will do.
     
  6. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Are you talking about editing the .vmt? That only contains the directories to the texture and properties shown in Hammer. There's nothing related to the tool's function on the built map.
     
    • Respectfully Disagree Respectfully Disagree x 1
  7. henke37

    aa henke37

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    Quite contrary. The material contains special flags that VBSP reads and acts on. It's how VBSP knows that blockbullets is blockbullets and skip is skip.

    Here is the blockbullets2 material:
    Code:
     "LightmappedGeneric"
    {
    "$basetexture" "Tools/toolsblockbullets"
    "$translucent" 1
    "$nodecal" 1
    "%compileNodraw" 1
    "%compileDetail" 1
    "%keywords" "tf,Tools"
    }
    Compare with blockbullets:
    Code:
    "LightmappedGeneric"
    {
       "$basetexture" "Tools/toolsblockbullets"
       "$translucent" 1
       "$nodecal" 1
       "%compileNodraw" 1
       "%keywords" "Tools"
    }
    
     
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  8. Yrr

    aa Yrr An Actual Deer

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    This is basically just ABS's Blockbullets made into a stock asset

    also included in sunshine's assets are grate and fence textures that don't let explosions through, reck_grate and reck_railing
     
  9. sevin

    aa sevin

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    Why would you post that here?
     
  10. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    Oh shiet,I thought this was the update post. SORRY. D;