Blinding light when building cubemaps with HDR checked

Discussion in 'Mapping Questions & Discussion' started by SierraStorms, Nov 22, 2015.

  1. SierraStorms

    SierraStorms L2: Junior Member

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    My dynamic CP map keeps generating white blinding light when I build cubemaps with HDR checked. I've compiled and rebuild the cubemaps multiple times. After that failed, I decided to uncheck the HDR box in the run map window, and build cubemaps again. I haven't had a problem so far since I ran the map outside of Hammer a few times. The compile log has no errors except for the "can't load skybox file skybox/<skynamehere> to build the default cubemap!" error.
     

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  2. YM

    aa YM LVL100 YM

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  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Remember to build LDR and HDR cubemaps. LDR cubemaps in HDR mode will always show up with insane brightness.
     
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  4. SierraStorms

    SierraStorms L2: Junior Member

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    Thanks! Now when I build for LDR and HDR, I no longer have blinding sunlight. But now it's happening to the weapons and other reflective objects only. My friend tested out the a2 version of my map and sent me these screenshots. It no longer does this on my end.

    I followed the instructions of this tutorial
     

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  5. Lampenpam

    aa Lampenpam

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  6. Pocket

    aa Pocket func_croc

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    That would be because your cubemaps are not built. You need to build them separately with HDR on and off.