Blend Library v1.0

Discussion in 'Mapping Questions & Discussion' started by Acegikmo, Jan 1, 2009.

  1. Acegikmo

    aa Acegikmo

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    If we have a prop library, why not have a blend texture library?

    Some of the textures in the texture browers doesn't look the same in the browser as they do in the game. And sometimes you don't know how much variety a ground theme has.
    These are all of the blend textures in TF2, roughly faded from alpha 1 to alpha 0.
    All textures are 512x512.
    I tried arranging them so you see which ones fit together.

    [​IMG]

    Download

    Enjoy :)
     
    • Thanks Thanks x 18
    Last edited: Jan 2, 2009
  2. MangyCarface

    aa MangyCarface Mapper

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    Very nice!
     
  3. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    This is good, I'll be using this no doubt! =)
     
  4. Mar

    Mar Banned

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    wow, this is awsome!
     
  5. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Man, that is nice. Pretty soon I'll be able to make a map out of only the library content going around.
     
  6. Altaco

    Altaco L7: Fancy Member

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    When you do, I will compile it and blow up hammer.
     
  7. medd

    medd L2: Junior Member

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    Are the egypt sand textures in there?
    It doesn't look like it from the screen shot.
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    The Blend Library is a bit outdated and he hasn't edited the OP in months. I'll take a guess and say "no, they are not."
     
  9. Acegikmo

    aa Acegikmo

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    I might add the egypt stuff later on. Busy finishing up repository rc3 :)
     
  10. YM

    aa YM LVL100 YM

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    imho you should turn these into prefabs rather than a library map. that way you don't even have to load a vtf to get at your stuff, its already in hammer!
     
  11. Shadow Monkey

    Shadow Monkey Super Monkey

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    Nice....thank you!