blast

Discussion in 'Map Factory' started by clp60, Jun 27, 2009.

  1. clp60

    clp60 L1: Registered

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    Victious

    My map i have been working on right now its got a lot more work to go into it, such as textures and a few more loactions for cover and anything else anyone might find on it so if you find glitches just post them and ill get to fixing it

    EDIT: Pics are up and if you ask me my map is more like A1 not B1 and a new version is on the way

    Edit2:NEW MAP NAME it has now been renamed to Victious

    Edit3:Now set as a2 and new version up and running
    added-new textures-a few error things in the now red AND blue resupply will fix in next update-and a little easter egg in red spawn on cart its from tf2 beta if you find it you get a cookie :p

    THIS MAP IS DEAD
     
    Last edited: Jul 12, 2009
  2. DaBeatzProject

    aa DaBeatzProject

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    post some screenshots! Noone will download your map!
     
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  3. clp60

    clp60 L1: Registered

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    ill see what i can do also the name is still in work
     
    Last edited: Jul 5, 2009
  4. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    From what I see, you have no lightning.
    You should add an light_environment. And if you have any in-door areas of your map, you can add some light entitys in them.

    Also, for map naming, that is Alpha 1 not Beta 1.
    Alpha = Earlier versions, maybe choke-points, DEV-Textured.
    Beta = Fully Textured, plays kinda good and stuff, mostly in fine-tuning.
     
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  5. (-TN-) Ben2

    (-TN-) Ben2 L4: Comfortable Member

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    make the vertical textures different from horizontal textures so you can see the difference
     
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  6. clp60

    clp60 L1: Registered

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    the backstory

    i have the story set for the map if you got any ideas for it tell me

    The blu army has found important red base and must eliminate the unknow weapons(yes thats the 2 rings) but must first capture the power source and the missle to bring in reenforcements(TYPOD:).

    and thats it so yea