Blackwood Valley

ARENA Blackwood Valley Final

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
blackwoodwip_thread_01.jpg

blackwoodwip_thread_02.jpg
blackwoodwip_thread_04.jpg

MEDIA:
[ame="http://www.youtube.com/watch?v=6NC2TzxUMBQ"]YouTube- Blackwood Explosion[/ame]

MADE BY:

  • Tom 'zpqrei' Pritchard
  • Aeon 'Void' Bollig
  • Anton 'DaBeatzProject' Lecock

CONTAINING CONTENT BY:

  • Tim 'An Icy Mouse' Johnson - Models
  • Kevin 'Ravidge' Brook - Textures
  • Matt 'Lord Ned' Hoffman - KABOOOOOOOM
  • Rest of the swamp team. - Swamp theme (duh)

EXTRA SPECIAL THANKS SECTION FOR PLAYTESTING:

  • Hannes 'Hanz' Tirez
  • Frazer 'midget31394' Grant
  • Rhys 'CrazySniper' Pritchard
  • Dario 'Every Map needs an Explosion' Casali

OTHER STUFF

"But zpqrei!", I hear you cry, "why should I download this wonderful wonder of mapping?" To that I say nothing, but alas, for these people have:

«VлJosephOhSnap said:
If something doesnt have an explosion, it isnt awesome. This map had all of the other qualities of awesomeness, so they added an explosion. Now, it is 100% awesome.

I approve of this map.

Ben 'Cobbs' Jacobs said:
No one puts words in my mouth you sorry sick excuse for a human being

THAT'S ALL FOLKS!
 
Last edited by a moderator:

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Looks good. I'll take a look later on when I get home, although I'm not a big fan of arena.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
It's finally out!
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
OMG

/me faints with awsomeness at being ontop of Dario Casali and Rhys whatshisname...
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I also approve of this map - Looks awesome. Just a shame it isn't suitable for more than 10 people as you say. That would be great!
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
That's a huge smiley. :O

Edit: Oh something about the map now. I already played it a few times, I hope you fixed the darkness over the whole map. :D
 

pl

L5: Dapper Member
Mar 6, 2009
248
55
Looking good from the screenshots! I really do like the usage of height - giving both teams more variety with their combat.

I'll definitely have to play this some time, considering it's the very first Swamp-themed map :)
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
i think you might need some more light sources ?
or let's say it this way: on this picture i can only see (quite global) lights hanging high in the air but no (tiny spot) lights to guide me to the entrance doors/points/openings --> the places i want to run around shooting people
 

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
i think you might need some more light sources ?
or let's say it this way: on this picture i can only see (quite global) lights hanging high in the air but no (tiny spot) lights to guide me to the entrance doors/points/openings --> the places i want to run around shooting people

For RC1, we've been focusing on:

a) Making the area feel a lot bigger (DONE!)
b) Making it lighter, whist keeping the 'night-time' feel (NEARLY DONE)