Blackout

Discussion in 'Map Factory' started by LewK, Feb 27, 2010.

  1. LewK

    LewK L1: Registered

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    This is my first map ever, and it is very small. It's a fun little KotH map though... with friends, but it can get annoying if people abuse some of it's flaws. I have fun playing on it anyway. There are two spawn rooms directly opposite of each other, with two dark tunnels leading out each. The point is on a small platform in the center, and there are four bunkers in each corner, with health and ammo. There is an invisible ceiling just below the real one to avoid a texture glitch. Enjoy.

    If there are any glitches, or the link goes down, or you die just one too many times, email me at tehlewk@gmail.com
     
    Last edited: Feb 27, 2010
  2. Okrag

    aa Okrag Wall Staples

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    Pictures please.
     
  3. LewK

    LewK L1: Registered

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    Sorry, they didn't upload the first time. I put them up now.
     
  4. Rutiz

    Rutiz L1: Registered

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    To dark :S
     
  5. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Indeed, it is very dark, too dark to play infact.
     
  6. absurdistof

    aa absurdistof

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    Way dark. Try putting in some lights, not just light_spot.
     
  7. abar193

    abar193 L1: Registered

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    It's too dark here. And easy to fors pawncamping - only one quit ( even if there are two doors ) Try adding more corridoors around center hall, make hall higher + some ramps to jump. Not so symmetrical ( in one corner healthkits, in other water for example ). Now all players have to play on one level in one room - it's too boring
     
  8. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Urr i know it's called blackout but...
     
  9. WastedMeerkat

    WastedMeerkat L3: Member

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    You can make the lights very low brightness and achieve the same effect without it being too dark to play. :S
     
  10. LewK

    LewK L1: Registered

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    I might have my brightness settings on wrong, because I can see fine on that level. It seems to be a common theme though. I will make note on my next map, thanks for the feedback.