Biodome

CP biodome B1

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Languid

L5: Dapper Member
Oct 9, 2009
240
mapsux, ect.

The last point is good, the second is quite good, I dont like the mid at all, and the lower connectors to mid feel all funny and disjointed. I'd say go for a completely new mid, but apart from tweaking the size and positioning of the connectors, its doing pretty good.
 
Mar 23, 2010
1,834
you aren't using dev textures I think it needs more signs
you get stuck on this building this sign looks weird
some of those sightlines look bad
looks good
 

owly-oop

im birb
aa
Apr 14, 2009
819
mapsux, ect.

The last point is good, the second is quite good, I dont like the mid at all, and the lower connectors to mid feel all funny and disjointed. I'd say go for a completely new mid, but apart from tweaking the size and positioning of the connectors, its doing pretty good.

not redoing mid but removing the unused 4th lower path made it feel more simplified (imagine this on both sides, it covers a significant portion of middle)

new.png


also the middle is never going to be hills so soldiers have walls to do splash dmg from
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,041
needs more Pauly Shore
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
I had a really fun time on this map, but the name is a bit misleading. The Biodome was a experiment where they created a giant environment inside of a glass dome. So why does it look like it is in the middle of a desert? It should be a alpine theme. Plus the Biodome was completely sealed from the outside, so maybe you should put some metal doors on all the routes going into the mid.

Also, a gameplay issue, the mid point is SUPER unprotected, I'm not saying you need walls and such, but maybe some waist high walls. Also you know the end point in badlands? you should make the final points like that. BUT KEEP IT SPY CAPABLE.
 
Last edited:

owly-oop

im birb
aa
Apr 14, 2009
819
A4 released

Changelog:

Middle

Removed lower flanking route
As a result middle feels more simplified

cp_biodome_a40000.jpg


2nd/4th

Fixed bridge you could get stuck under
Extended wall at point for cover against people who own middle
Playerclipped wooden railing correctly
Added a ramp in the "deathcorner"
Made rocky area more obvious that you can't jump up there
Alligned hologram to point
Added lights in the arrow houses
Fixed ramp where you could build teleporters under and get stuck

Last
Rotated whole last 90 degrees
Made the last point less like badlands
Added cover for defenders
Raised capture time since the point is a bit further away
Lowered spawntimes for defending teams

http://forums.tf2maps.net/downloads.php?do=file&id=3805

cp_biodome_a40001.jpg

cp_biodome_a40002.jpg

cp_biodome_a40003.jpg
 
Last edited:

Psy

The Imp Queen
aa
Apr 9, 2008
1,708
Why don't you just merge the CP with the two ramps (one at 90 degrees, the other at 45) into one ramp?
 

owly-oop

im birb
aa
Apr 14, 2009
819
a4_pie released! Not enough gameplay changes for an a5

http://forums.tf2maps.net/downloads.php?do=file&id=3809


Changelog:

Middle
Added a cave type thingy to block sniper sightlines
Moved medium items from house into the edge of middle
Added a lower area under both bridges
Added thin ramp up to barrel area
Fixed red's forward spawn at middle not having the func_respawnroom

cp_biodome_a4_pie0003.jpg


2nd
Extended the 2nd point tower
Moved CP up to the tower
Added cover to block sniper sightlines for people capturing the point
Redid the rocky flanking route
Added light in the 1st floor of the tower
Raised roof of tower

cp_biodome_a4_pie0000.jpg


cp_biodome_a4_pie0001.jpg
 

owly-oop

im birb
aa
Apr 14, 2009
819
a5_pie coming in a bit, fixing some things that bothered me. Sunday will be the latest.

I haven't been working on this much because i've been waiting to see what some supah1337pr0es think about it. A cool friend of mine asks if they want to pug it, and no one usually wants to :(

My family is going to come over within an hour of this post, so if I have time I will upload a5_pie
 

owly-oop

im birb
aa
Apr 14, 2009
819
todo list:

displace middle so it isnt alot of ledges
lower midfight spawntimes
fix announcer being silent
scrap the 2nd tower and make it in the middle
replace items at 2nd
have an idea to merge 2 of the paths to last so itll be less hallway-y

i didnt get a good view of how last is like because once you capped 2nd last was a roll
 
Last edited: