CTF bigfort

Discussion in 'Map Factory' started by Yaram, Sep 13, 2012.

  1. Yaram

    Yaram L1: Registered

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    CTF_BIGFORT

    This map borrows heavily from 2fort.

    This is the first serious map I have done and the first map I have released.

    I hope you like my map and suggest improvements if you have any! :D
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Large open areas often dont really make for good gameplay. Snipers kill anything except scouts, scouts kill everything including snipers. That's it. Every other class is useless. Unless this is a specific sniper map, it won't be much fun to play for most people.
     
  3. Jyyst

    Jyyst L1: Registered

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    That is a good start.

    Now you should add some variety and cover. The whole map feels empty with no props and so few brushes.
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I'll have to disagree on the approach here, as making some big rooms AND THEN adding some stuff to duck behind isn't really something that will create a good map.

    I think you should try to add some more variation to the layout itself. Height variation, alternative routes and main areas are very important to tf2 mapping :cool1:
     
  5. The Asylum

    aa The Asylum

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    big open spaces are a good thing.... so long as there's just one per map.

    Also, everything looks really symmetrical. And I don't mean copy/pasting one base and flipping it around 180*, but both width and lengthwise. If you're going for that 12 v 12 standard gameplay this isn't a good thing.
     
  6. Yaram

    Yaram L1: Registered

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    Thanks everyone for your input. I will definitely be taking it into consideration.
     
  7. ROFLsnakes

    ROFLsnakes L2: Junior Member

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    Yeah big open areas bring up nightmares of CTF_HelmsDeep. A giant field with a not so epic castle on each side. 3 classes were played demo,sniper,scout. Demo was played for the sticky jumps. I hate open areas,hopefully you're like me and create semi-large areas and have plans to fill up space. Hope you can edit this a bit.

    Tip: make a brush of gravel,sand,or something of the sort and turn it into a displacement.Sculpt it so it looks like a pile of your chosen material. Add props to complete the scene e.g.dump-truck
     
    Last edited: Sep 18, 2012