Big Player Model?

Discussion in 'Mapping Questions & Discussion' started by MechaBowser, Mar 26, 2010.

  1. MechaBowser

    MechaBowser L1: Registered

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    Hi. Is it possible to make a giant Heavy?

    In my map I'm trying to have a gigantic heavy chase the players, but I can't seem to find a way to scale models.
     
  2. GLaDOS

    GLaDOS L1: Registered

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    If you want a giant heavy you could place the model in the 3d skybox, but I don't think its able to chase players. In the tutorial section are lots of tutorials about modelling.. check them out.
     
  3. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Decompile it and then in the qc make it scale by putting in ( i think it's) $scale * where * is the number you want to scale it by. Then you'd have a recompiled heavy player model at a different scale. As for chasing players i think it'd be a prop_dynamic guided by a func_tracktrain etc with a trigger hurt around the heavy with it as a parent.
     
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  4. MechaBowser

    MechaBowser L1: Registered

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    ouch, decompiling the player model looks like a lot of trouble. But thanks, I'll give it a try!

    Is there any way to make his path dynamic so that he has a more-or-less random path?
     
  5. Mick-a-nator

    aa Mick-a-nator

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  6. MechaBowser

    MechaBowser L1: Registered

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    Well I never said it was hard (done it myself quite a few times) but still quite the bit of trouble.

    Anyways anyone got any idea on how I'd give him a random movement?
     
  7. alecom

    alecom L8: Fancy Shmancy Member

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    make lots of different path_tracks :p
     
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  8. MechaBowser

    MechaBowser L1: Registered

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    oh well, thanks for the help!