[BETA]CP_Hearts_N_Spades

Discussion in 'WIP (Work in Progress)' started by spaceweasels, Nov 13, 2007.

  1. spaceweasels

    aa spaceweasels

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    Created a new control point TF2 map. Need some brave explorers to try it out. It works well, but I need to confirm that all the textures made it in. I used Pakrat to add the custom textures into the map, so you shouldn't need anything else but the BSP file.

    Download BETA 3 version here! (22mb) Updated Nov.18th

    Screenshots:
    [​IMG]
    Nice neighborhood. Think I'll bust it up some.

    [​IMG]
    A view of the red base. One day, it shall be mine!

    [​IMG]
    a view inside the base. Home sweet home.
     
    Last edited: Nov 18, 2007
  2. spaceweasels

    aa spaceweasels

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    Some of the outstanding issues that I'll be working on for the next patch:

    - General beautifications.
    - Blending the gravel and road textures
    - enchanding of arches
    - adding special effects. :eek:
    - Creating a 3d skybox


    Let me know if there's anything I should add/change/remove for the next version. Thanks!
     
    Last edited: Nov 14, 2007
  3. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    cp_silent_hill? :p
     
  4. Cdsand

    Cdsand L2: Junior Member

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    Ha!

    This looks very alpha-esque and blocky at the moment. Wow me with some detail!
     
  5. spaceweasels

    aa spaceweasels

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    Right now, the detail is in the textures. I'm working on beautifying the map. I need to make sure that people are getting all the textures they need first.
     
  6. Intraman

    Intraman L4: Comfortable Member

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    hrmm from looking at the screen shots, the only thing I don't like is the arcs.. they could really be more round.
    The textures are nice though.
     
  7. spaceweasels

    aa spaceweasels

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    Yeah, I agree with the arcs. They were placeholders until I could test the vis speeds on the outdoor area. Good arches take a lot of brushes, while these cheapies only use 5 brushes (you can tell). Good point though, I will definitely upgrade the arches.
     
  8. drp

    aa drp

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    yea, an arc model from valve would help :(
     
  9. spaceweasels

    aa spaceweasels

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    Here's what the new arches look like:
    [​IMG]
    (you can see a bit of the new 3D skybox behind it)

    You can see the brush difference between the old arches and new ones here:
    [​IMG]
    The old arches used 4 brushes (but weird vertices), the new ones use 14 brushes.
     
  10. spaceweasels

    aa spaceweasels

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    New image for the next version, to be posted soon.

    [​IMG]

    Let me know what you think.
     
  11. spaceweasels

    aa spaceweasels

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    I've posted version BETA 3. This is the pre-release version. I don't see really anything changing, unless there's a huge outcry from the community about something wrong.

    Some of the new features:
    + More custom textures!
    + Rain and thunder effects added!
    + 3D skybox added!
    + Bases enlarged and improved!
    + New teleport system tied to the ownership of the neutral control points!
    + More nicknacks!