Best Light Entity for Xmas Lights?

Discussion in 'Mapping Questions & Discussion' started by evanj, Nov 2, 2009.

  1. evanj

    evanj L1: Registered

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    I'm making a string of christmas lights by making a rope, and I want to add small green and red lights to the string so that they just have a small sparkle, and light up the room a little bit. they're not really for lighting, just looks. What would be the best light entity for this?
     
  2. Lancey

    aa Lancey Currently On: ?????

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    Uh, probably light?
     
  3. Blue552

    Blue552 L3: Member

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    I'd go with a light and a glow sprite. I know there are decent glow sprites in most cs maps if you wanted to just cut n paste - changing their colours of course.
     
  4. evanj

    evanj L1: Registered

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    oh wow, i tried env_sprite...not the right thing to do =p alright ill try just a really small colored light
     
  5. Blue552

    Blue552 L3: Member

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    env_sprite could work, you just got to make sure you have the right sprite associated with it.

    light should be okay just wont be as shiny I guess you would say.
     
  6. Ravidge

    aa Ravidge Grand Vizier

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    personally I wouldn't use a bunch of different colored lights next to eachother. just use 2 or 3 actual light sources and then colored sprites for the effect of many more lights (let's say 4 sprites for every light)

    what you want isn't a disco, but happy colors. So sprites should be enough!
     
    • Thanks Thanks x 1
  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    I couldn't resists
    [​IMG]
    There all just env_Sprite btw
     
  8. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    If you're looking for small, specifically-colored lights, you might also experiment with env_lightglow, especially since most Christmas lights that I've seen have been oblong.
     
  9. evanj

    evanj L1: Registered

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    maybe i'm just doing the env_sprite wrong then. mine just looked like a small black square with a picture of a light on it (just like what it looks like in the SDK)
     
  10. Micnax

    aa Micnax I maek map

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    Set it to World Space Glow, and the colour selected will glow in-game.

    Change the scale to make it bigger/smaller etc.
     
  11. megawac

    megawac L4: Comfortable Member

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    Download the light prefab pack it has quite a few sprites in it that you can customize. (think thats the right one)
     
    Last edited: Nov 3, 2009
  12. evanj

    evanj L1: Registered

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    okay, those env_sprites worked absolutely great. thanks!. I don't want to start a thread for every problem with this map, so ill just ask agian here. when i try to use the tf2 bday models (the presents) im given this error while compiling.

    VBSP: Error loading studio model "models/effects/bday_gib01.mdl"!

    thats odd considering they're stock TF2 models. any suggestions?
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    My guess is you are trying to use them as a prop_static when they aren't designed to be. Try prop_dynamic.
     
  14. evanj

    evanj L1: Registered

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    prop_dynamic didn't work either =\ still getting same error with bday models

    "VBSP: Error loading studio model "models/effects/bday_gib02.mdl"!"
     
  15. absurdistof

    aa absurdistof

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    Are you trying to do it like pipeline did? With the lights off of a string?
     
  16. evanj

    evanj L1: Registered

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    I got the xmas lights working perfect, i simply used a few connected keyframe_rope's together with some slack using the metal cable texture for it, then added env_sprite's to it with world glow and different colors staggered along the rope. it looks really legit =) ill get a screen shot up of it 2moro if i can. now i cant get the tf2 bday models to work tho, i need help with that
     
  17. absurdistof

    aa absurdistof

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    Could I suggest using a light model and making the cable semi-rigid so it doesn't sway? Just some sprites on a cable will look really fake :/
     
  18. evanj

    evanj L1: Registered

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    The lights im fine with, i just want the bday props to work. heres some teaser pics of the alpha

    [​IMG]
    [​IMG]
    [​IMG]
     
  19. megawac

    megawac L4: Comfortable Member

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    Needs moar snow, make it snowing. Also add snow to skybox :)
     
  20. evanj

    evanj L1: Registered

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    ive tried many skyboxes, this looks best. and its hard to tell, but it is snowing =) i tried using the particle effect from viaduct but it doesn't work right in larger and higher open areas as well, so im just using precip snowfall.