Berlebeck

PL Berlebeck B5

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Kube

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Berlebeck - Blow up the other team's saw

A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.

(Screenshots are from B3.)
 
Last edited:

Kube

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Aug 31, 2014
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Kube

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Aug 31, 2014
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Oct 6, 2008
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How's your game logic going - is that one you're using simple? I'm using one I did a awhile back but it's taken me a bit to remember how it all worked. How is the logic (good/easy) for changing the spawn rooms?
 

Kube

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Aug 31, 2014
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How's your game logic going - is that one you're using simple? I'm using one I did a awhile back but it's taken me a bit to remember how it all worked. How is the logic (good/easy) for changing the spawn rooms?

The logic is pretty simple, although I never change spawnrooms on this map. The path_tracks take a little while to set up though.

Here's the logic prefab I'm using.
 
Oct 6, 2008
1,907
thanks for that - I think the major issue I'm having is I have 7 points total and 4 spawn changes - I have the payload working now, just trying to get the spawn relays working next - been 4 hours _ so far lol
 

Kube

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Aug 31, 2014
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pl_berlebeck_b3 is my contest submission.

  • Changed payload cart model to neutral model.
  • Adjusted collisions for payload cart.
  • Adjusted spawntimes.
  • Removed two sets of resupply cabinets.
  • Increased size of grate door triggers.
  • Added balconies at mid.
  • Increased texture scale of OOB ground displacements.
  • Removed medium health around caps.
  • Added lights near health at mid.
  • Miscellaneous changes.

Read the rest of this update entry...
 

Kube

Stale air
aa
Aug 31, 2014
1,327

Kube

Stale air
aa
Aug 31, 2014
1,327