Beginner´s question

Discussion in 'Mapping Questions & Discussion' started by ink, Jul 21, 2009.

  1. ink

    ink L1: Registered

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    Could someone please help me? I posted my copileloghere and it said that I had to remove the line ****leaked****, how can I do this? Also is that the reason my map look like this?
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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  3. Cameron:D

    Cameron:D L6: Sharp Member

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    A leak means that there is a hole into the world outside your map.
    Imagine the game as being in a vacuum, and the playable part is full of air. if there is nothing to separate the two you get a leak and that is what causes the effect with the rendering too as it cant define what else it needs to draw in place of the void.

    To fix it you need to make sure that there is no gaps from your main level to the outside. You should use a brush with the tools/toolsskybox texture on it to make sky, and most other textures can be used for walls, ground etc.

    If you are still getting a leak, you can go map>load pointfile and it will draw a line from an entity through the hole to the void. If the line goes through a brush remember that displacements, props and entitys (ie func_detail) DO NOT seal the world.
     
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  4. ink

    ink L1: Registered

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    Thank you very mutch for your help but Hammer refuse to create my map.lin file and I don´t know why. Also I checked but I have no idea where is my non obviously leak . At least the model´s textures are back, probaly because I placed a sky box.
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

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    If VBSP is failing and not generating a pointfile then you have a critical error. Check your compile log.
     
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  6. ink

    ink L1: Registered

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    I did everything again (wasn´t hard, it is just a room) and VBSP is still not generating a pointfile. Perhaps it is asking too mutch but could someone please send me a single sealed room so I can see what exatly I am doing wrong?
     
  7. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    could send us your vmf and tell you whats wrong...
     
  8. Randdalf

    aa Randdalf

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  9. ink

    ink L1: Registered

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  10. Gaw

    Gaw L4: Comfortable Member

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    cubemaps :glare:
     
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  11. Memento Mori

    Memento Mori L2: Junior Member

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    You need to use the entity tool (looks a little bit like a chess piece) to put down an "env_cubemap". This does reflecty thingies.
     
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