Beatz (Temporary Name)

Discussion in 'Map Factory' started by DaBeatzProject, Oct 5, 2009.

  1. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    PL_BEATZ_A1

    This map, set in a snowy environment, is a goldrush-style payload map (Three stages, 2 Control Points per stage, ...). As you 'might' have noticed, the name is about to change from the moment I find a better one. Not much more to say I think.

    DOWNLOAD LINK -
    Dropbox - http://dl.getdropbox.com/u/642432/pl_beatz_a2.bsp.bz2

    Images
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Overview of the first stage
    [​IMG]

    Greets, and enjoy the map!
     
    Last edited: Oct 12, 2009
  2. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    275
    looks nice.
     
    • Thanks Thanks x 1
  3. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    Payload in a snow environment looks interesting, something different to all the goldrush-style payloadmaps. Layout also looks very interesting from the pictures, cant wait to playtest it :)
     
    • Thanks Thanks x 1
  4. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    I liked playing this. It's hard to tell how well it is balanced, as we only played 3v3 and 4v4, but it seemed to play well in our little playtest. No overpowered sentry spots or chokepoints anywhere. Great. :)

    Maybe you want to do something about it being very easy to get behind the other team (for both sides) through the buildings near the second point, but hold off this until you get some proper testing. It was in no way map breaking.
     
    • Thanks Thanks x 1
  5. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    474
    Yay, it has a thread. :D

    Well, what can I say, hmm... It seemed that the map had too many flanking routes and it was quite easy for both teams to get to the other side of the map and attack the enemy in the back.
    I can also build in spawn, which is not good. :p I suggest making the whole spawnroom (so also the setup and stuff) making func_respawnroom. Don't make it nobuild because people will get confused when they can't build in spawn -> they think it's func_respawnroom -> they chose other class outside the real spawnarea -> they die. (Valve also uses func_respawnroom instead of nobuild :p)
    There were also holes between the setupgate frames and the wall, I won't post a screenshot since I'm too lazy and I think you know about what I'm talking. :p

    Mewantstoseeasecondstagenow :D

    Edit: Damn, Muffin ninja'd me
     
    • Thanks Thanks x 1
  6. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,139
    Well, it's good so far, maybe a little more RED cover would make it better. Our playtest wasn't with many players, but BLU managed to steamroll it fairly easily if they captured the first point.

    Good overall though :)
     
    • Thanks Thanks x 1
  7. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    376
    Looks ok. I'll wait for a test, before i comment it some more ;)
     
    • Thanks Thanks x 1
  8. Jindo

    Jindo L3: Member

    Messages:
    121
    Positive Ratings:
    123
    Well it certainly looks promising, I'd love to test it if I get a chance!
     
    • Thanks Thanks x 1
  9. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,518
    When I play this map, I will be expecting atleast some drumbeats in the soundscape.

    And it's still looking good, I think you showed this to me a few weeks ago :)
    Maybe a little open and empty in the outdoor parts. But I guess will have to see, If they layout is good then it shouldnt be a problem.
     
    • Thanks Thanks x 1
  10. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    Looks like you nailed the snow theme down very well. But it looks a bit on the open side of things.
     
  11. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Should we be suggesting names?
     
  12. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    Yeah, sure, go ahead :)
    And thanks for the replies, all! The map's currently on the EU server already, so if you want, we can have a playtest today.

    - Beatz :)D)
     
  13. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
  14. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    474
    And that was my last act as a donator. :(
     
  15. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    Aye, thanks mate! - Demoman

    Edit:

    Here are some more images for you all - Suddenly I started detailing the cliffs a bit and this is what happened:

    [​IMG]
    [​IMG]
    [​IMG]

    I will fix some lighting issues later on.
     
    Last edited: Oct 6, 2009
  16. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    474
    How dare you. :p No, it looks cool. :D But I still want a second stage. ^^

    (And I'm already donator again. :p)
     
  17. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,139
  18. Hanz

    aa Hanz Ravin' Rabbid

    Messages:
    844
    Positive Ratings:
    474
    And where is that path with 'tf2maps' leading to? :O

    Didn't saw it when I played it :p
     
  19. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    That's the route from stage1 -> stage 2.
    Any comments on the small playtest we just had?
     
  20. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    The sign is nice but it looks very out of place, like a blatant advertisement that detracts from the feel of the map. I would hide it a bit better.