CP Beartooth a1a

Caution: Bear Country

  1. MaccyF

    aa MaccyF Notoriously Unreliable

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    Beartooth - Caution: Bear Country

    A 2 CP attack/ defend map set in the Yukon
     
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  2. Moonrat

    aa Moonrat The end of an era

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    There better be a real bear in here that mauls players who get too close.
     
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  3. MaccyF

    aa MaccyF Notoriously Unreliable

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    if you go into the woods today you're in for a big surprise...
     
  4. Cytosolic

    Cytosolic L4: Comfortable Member

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    The Yukon theme/ deep alpine theme (yes, i just made that up) is pretty underused. I'm glad to see it crop up again.
     
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  5. Cytosolic

    Cytosolic L4: Comfortable Member

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    Okay, so I ran around the map a bit and had some observations.

    cp_beartooth_a1a0009.jpg

    This respawn visualizer is broken for blue.

    cp_beartooth_a1a0011.jpg

    Pushing forward as blue only yields two path choices. Both narrow, long corridors. I'd recommend adding a doorway, roughly behind the tree in the corner, that leads though the building and out the double doorway here.

    cp_beartooth_a1a0012.jpg

    This would give blue a wider, more indirect route to the point, a fallback position, plus some height.

    cp_beartooth_a1a0010.jpg

    After capping A, it's not entirely clear were to go. The only sign is on that small door that leads to the flank.

    cp_beartooth_a1a0013.jpg

    This is an out of the way flank, mainly for high ground classes like snipers. it's not the automatic fallback position for Blue. So why so much health and ammo?

    cp_beartooth_a1a0014.jpg

    This is a nice flank, but it's a long, cramped tunnel for spies and adventurous pyros. So why do they need so much health and ammo? they don't have to push though the tunnel because, besides jumping classes, Red can't easily get here. I'd remove the visible pick ups and change the health pack farther down with a small or medium one.

    These were just my thoughts / observations. Don't feel compelled to acknowledge them, and definitely get playtesting before changing anything. Besides the spawn door of course.

    Edit: Also, there are a disappointing lack of bears on the map.

    Edit: ^ My mistake. ;)
     
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    Last edited: Dec 26, 2017
  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    It's nice to see a map use the Yukon theme. it's not very popular, but it looks really good. The A point (I think?) looks rather flat, judging from the pictures.

    Well, it's clear what the most popular feedback is. You should really add a wooden bear cutout, even if it's that polar bear one (by @norfolk terrier, I think.)
     
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  7. Cytosolic

    Cytosolic L4: Comfortable Member

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    something like this?
     
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  8. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Well gosh piddly diddly ain't that just the darnedest thing

    Nevermind then. There's probably already a bear cutout in the map, seeing how you made that high-quality one yourself.
     
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