Ok, so I have a free subscription to "Games For Windows" put out by 1up. Generally it has a couple interesting articles, but the way they seem to hang off certain publishers balls tends to get on my nerves at times. For instance, I have really enjoyed the Battlefield series, well up to a point. I really liked Battlefield 1942, I really like BF1942: Modern Combat. Then, they released Battlefield 2, and while I was reluctant at first, I grew to really like it. I liked all these games for a couple reasons. Large maps allowing 32 vs 32 gameplay to feel like you were playing on an actual battlefield. Sniper vs Sniper combat on a huge map with tons of players wandering around. Sure, I dont get many points, but I have fun. In BF2 they implemented a weapon Unlock system, which is actually one of the most balanced unlock systems for an online FPS I have played yet. Yes, the unlocked guns give you advantage, but they dont make you invincible, and you can get your first unlock relatively easily. Next, I bought Call of Duty 4 recently, and while I like the game, I also cant help comparing it to BF2 since they are both modern shooter games with an unlock system. So here are some things I don't like about CoD4 (you will see where this is going eventually) Small maps. Sure, they have 30 vs. 30 person servers online, but the maps were only designed for 8 vs 8 game play, and to make matters worse, some maps seem to only be designed for 4 vs 4 gameplay. It seems that rather than take a BF2 approach with different map sizes for different game sizes, they made a once size fits all solution, that does not fit. To many unlockable guns that are to over powered. Oh, so you just got dominated by a level 42 unlock 20 times in a row? To bad, if you want to get any good guns expect to grind through multiple hours of unfun combat, and if you want to upgrade those guns so they actually are accurate, expect another few hours of unfun combat while you try to get kills with the gun so you can get the good upgrades. Dozens of perks that only serve to be annoying. Who on gods green earth made a perk that drops a grenade when you die? They need to be smacked. No set sides, You fight your way towards the enemy and suddenly realize they are spawning behind you now, so you start fighting the other direction. Basically if you want to play as a team expect to be spawning in random locations then getting killed instantly. I want to spawn in places I pick to spawn, and have goals that we need to achieve as a TEAM. Sure, they have those modes on CoD4, but thats basically like playing counter strike. Ok, so why the rant about CoD4? Well, it seems that the game designers decided to throw away everything that was Battlefield, and completely reverse the game design. They are making the maps smaller in Battlefield Heros They are making you spawn on other team mates, you no longer get to pick your spawn location. They are making grenade spamming a fricken skill for gods sake (throw 15 grenades) You can pay money to level up faster, don't pay, expect to grind slowly to new levels. A more CoD4ish unlock system from the sound of it. 3rd person only perspective. No first person... Ok, so I have not mentioned Battlefield 2142 at all. The main reason for that is because BF2142 seems like a game they just cobbled together at the last second from the spare parts of BF2 and it also has an unlock system I dont much care for. Basically when you start off everyone has better guns and you have to play for at least 5+ hours before you can even think about unlocking a new gun and thats only if you invest solely in one class. The final thing is it seems they are taking a lot of stuff from Team Fortress 2 also, they switched to a comicy style which they claim was thought up before TF2, but I doubt that, and several of the classes they described sound a lot like the Team Fortress 2 classes (they basically described a spy and a heavy). So you might say, well lots of games have classes like that, well thats not the point, the point is in all of the other Battlefield games, you had a choice basically. Everyone ran the same speed, but it was the duration of the run time that changed. In BF2142 they made it so you could equip heavier armor and run less. I think my main problem was how they described the classes in the article, it made them sound exactly like the TF2 characters So here is a link to a really short teaser article about the Battlefield Heroes stuff: http://www.1up.com/do/newsStory?cId=3165532 Apparently they are releasing the article online tomorrow.