BATTLEOFTHEGODS by David "GrimGriz" Wells Custom HUD icons and instructions by Tom "zpqrei" Pritchard Custom posters by "captainangry" and "awesomesauce" TF2maps avatar overlay by Username00 Custom grass texture by Derek "arseNal" Williams Special thanks to "MrAlBobo" for texture and brushwork Description Teams use CP/teleporters to enter the arena/skybox and gain points for eliminating the opposing team from the arena. Additional points are awarded for owning the arena long enough to capture it. Revision History Alpha 9 Revision 1 - Removed announcer from middle point - Redecorated balloon with supporter logos - Lowered ramp to middle teleport area for easier jumping - Added exit signs and increased button visibility - Added delay to scoring mechanism (in hopes of eliminating excessive overtime) - Resigned middle teleporter - Added spawn teleporter lock message Alpha 9 - Separated middle teleporter from middle capture point - Removed middle teleporter locking - Removed elimination scoring (only arena captures score points now) - Changed spawn teleports to button triggers - Decreased necessary time to capture arena Alpha 8 Revision 1 - Changed teleporter exits to doors & triggers - Added grass texture to mortal area and miniature - Added top stair to new blu tele stairs - Added timers to correct teleport lock - Spread out blu spawn locations - Arena textures and brushwork by MrAlBobo Alpha 8 - Added river and lake to arena area - Moved most teleporter exits behind walls - Added path to upper level from stream - Opened tops of back paths for lighting - Moved arena build area to ground level and expanded size - Redid model displacement - Attempted to improve optimization - Tied spawn teleporter locking to arena presence. - Added more stairs to blu spawn teleporter. - Added objective screen picture/instructions. - Added teleporter signs - Added stonehenge at mid teleport - Added shake and timer Alpha 7 Revision 2 Teleports: -Players now may teleport to different exits from standing on the same teleport pad. -Two new random teleport exits added for each team. Health/ammo: -Removed 1 small ammo and 1 small health, moved mediums from top level to mid level in arena. -Added medium health and ammo near neutral teleport. Visuals: -Cliffs supporting spawn area added to miniature and main. -Retextured arena spawn room revisualizers. -Rework of spawn lighting. Alpha 7 Revision 1 - Scoring for arena capture separated - Fixed teleport locking/disabling - Added zpqrei-designed instructions - Added calculated chaos posters to spawn rooms - Miniature version realigned - Nobuild sky Alpha 7 - Red spawn reworked - CP/tele visuals - Added/moved arena buildzones - Added health and ammo to arena - Attempted to light arena stairs - Fixed missing score 09 for both teams - Added playerclips to prevent airblast/rocketjump over arena walls - Blu spawn reworked - Spawn/mortal area redesigned - Miniature version of new spawns added Alpha 6 Revision 02 - Middle CP/tele repair Alpha 6 Revision 01 - Custom HUD fixed Alpha 6 - Custom HUD added - Scoring system changed * middle cp no longer worth points * point awarded if other team does not enter the arena - Arena area expanded - Buildable area added to arena Alpha 5 Revision 01 -Made teleport exits large enough for taller characters Alpha 5 -Added special effects to teleporter pads -Added miniature airship and bases Alpha 4 Revision 02 -Added airship. -Changed arena layout. -Randomized teleports -Added pansie timers Alpha 3 -Teleports activate on a 5 second delay with audible warning and can teleport multiple team members. -Spawn area layout drastically changed. -Cover added to arena area. Contact/Feedback firstname.lastname@example.org This thread via PM on this forum Known Issues None.